Source

dragoon0x/everything-design-taste

285 skills · 612 combined installs

Skills from this source

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Skill
Source
8W Activity
Installs
1
design-leadership Design leadership patterns, design director skills, and scaling design influence.
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design-mentoring Mentoring junior designers, giving growth feedback, and developing design talent.
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design-org-structure Scaling design teams, reporting structures, hiring strategies, design culture, and operating models for design organi…
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design-portfolio-building Portfolio curation, case study selection, and portfolio presentation strategy.
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design-spec-writing Writing design specifications that engineers actually read, reference, and build from accurately.
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design-sprint Design sprint facilitation, rapid prototyping, structured design exploration, and sprint artifacts.
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design-sprint-facilitation Design sprint methodology, workshop facilitation, and rapid prototyping frameworks.
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design-system-adoption Strategies for design system adoption, overcoming resistance, and measuring system success.
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design-system-governance Design system contribution models, decision-making processes, and system maintenance.
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10
design-system-migration Migrating between design systems, component replacement strategies, and gradual adoption.
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11
design-system-patterns Token architecture, component design, naming conventions, theming, and scaling design systems that people actually us…
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design-token-management Advanced design token workflows, token transformation, and multi-platform token distribution.
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13
design-versioning Design file versioning, change documentation, design history, and collaboration workflows.
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14
developer-platform-design Developer-facing product design including API documentation, CLI interfaces, and developer experience.
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developer-portal API documentation, developer portal design, code examples, SDK documentation, and developer experience.
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drag-drop-patterns Drag and drop interaction design, sortable lists, kanban boards, and file upload drop zones.
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17
dropdown-select Dropdown menus, select inputs, comboboxes, multi-select patterns, and accessible dropdown implementation.
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dropdown-select-patterns Dropdown menus, select inputs, multi-select, combobox, and contextual menu design.
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19
education-design Educational platform design including learning management, course design, and student engagement.
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20
email-design Email template design, responsive email patterns, and email deliverability considerations.
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21
empty-state-design Empty state patterns, zero data states, first-run states, error states, and no-results states.
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22
empty-states Designing empty states that guide users to take action instead of showing blank screens.
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23
enterprise-admin Enterprise admin panel design, role management, audit logs, organizational hierarchy, and enterprise UX patterns.
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error-handling Error states, error messages, recovery flows, error prevention, and graceful degradation.
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error-message-writing Error message copy patterns including validation, system errors, and recovery guidance.
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error-page-design Error pages (404, 500, 403), error states, and graceful failure design.
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ethical-design Ethical design considerations, dark pattern avoidance, and responsible design practices.
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28
event-ticketing Event listing, seat selection, ticketing flow, calendar integration, and event discovery UX.
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feature-prioritization Feature prioritization frameworks, scoring models, roadmap design, and saying no to features.
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figma-workflow Advanced Figma workflows, auto-layout mastery, component architecture, and team collaboration.
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file-upload-patterns File upload interfaces, progress indication, file type validation, and multi-file upload.
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fintech-design Financial product design patterns including banking UX, trading interfaces, and money management.
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fitness-health-app Fitness app design, workout tracking, health metrics visualization, goal setting, and wearable integration.
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fitness-wellness-design Fitness and wellness app design including workout tracking, progress visualization, and health data display.
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focus-state-design Keyboard focus indicator design, focus management, and accessible focus patterns.
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form-design Form layout, validation patterns, input types, error handling, and multi-step form architecture.
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founder-communication How designers communicate with founders, executives, and stakeholders. Framing design decisions in business language.
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gaming-interface Game UI design, HUD patterns, inventory systems, progression displays, and gaming UX conventions.
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gaming-interface-design Game UI design patterns including HUDs, menus, inventory systems, and achievement displays.
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40
glass-morphism Glassmorphism patterns, backdrop blur, frosted glass effects, and when to use (and avoid) glass effects.
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gradient-design Gradient usage, mesh gradients, gradient mapping, and avoiding gradient cliches.
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grid-mastery Advanced grid systems, subgrid, asymmetric grids, breaking the grid intentionally, and CSS Grid strategies.
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growth-design Growth-oriented design patterns including viral loops, referral systems, and conversion optimization.
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44
header-footer Header design, footer architecture, sticky headers, responsive headers, and footer content strategy.
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header-footer-patterns Header design, footer architecture, sticky headers, and global navigation patterns.
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healthcare-design Healthcare and medical product design including patient portals, telehealth, and clinical interfaces.
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help-documentation Help center design, FAQ patterns, in-app help, and support content architecture.
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hero-section Hero section design patterns beyond the generic centered layout.
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heuristic-evaluation Nielsen's heuristics applied, expert evaluation methods, and heuristic checklist.
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icon-systems Icon consistency, metaphor selection, optical sizing, and building icon systems that scale.
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