dragoon0x/everything-design-taste

glass-morphism

Glassmorphism patterns, backdrop blur, frosted glass effects, and when to use (and avoid) glass effects.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill glass-morphism

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,277 B
  • docs SUMMARY.md 126 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Glassmorphism

When It Works

  • Floating toolbars/navigation over visual content
  • Cards overlaying image backgrounds
  • Status bars and overlays in media apps
  • Modal overlays that maintain background context

When It Fails

  • On solid color backgrounds (pointless, no background to show through)
  • When readability is compromised
  • Overuse: if everything is glass, nothing has visual weight
  • On low-power devices (backdrop-filter is expensive)

Implementation

.glass {
  background: rgba(255, 255, 255, 0.1);
  backdrop-filter: blur(16px);
  -webkit-backdrop-filter: blur(16px);
  border: 1px solid rgba(255, 255, 255, 0.15);
  border-radius: 12px;
}

Rules

  1. Always add a semi-transparent border (defines the edge)
  2. Background opacity: 5-20% (more = less glass effect)
  3. Blur radius: 12-24px (less = too noisy, more = solid looking)
  4. Ensure text contrast meets WCAG on worst-case backgrounds
  5. Fallback for browsers without backdrop-filter support
  6. Test on various backgrounds (the effect changes dramatically)