dragoon0x/everything-design-taste

gaming-interface

Game UI design, HUD patterns, inventory systems, progression displays, and gaming UX conventions.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill gaming-interface

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,610 B
  • docs SUMMARY.md 121 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Gaming Interface Design

HUD Principles

  • Minimal: show only essential info during gameplay
  • Position: corners and edges, never center
  • Transparency: semi-transparent to not obscure gameplay
  • Auto-hide: fade out during calm moments, show during action

Common HUD Elements

Element Position Format
Health/HP Top-left Bar or segmented hearts
Resources/Mana Below health Bar or numeric
Minimap Top-right or bottom-right Circular or square
Score/XP Top-center Numeric with bar
Inventory hotbar Bottom-center Horizontal slots
Compass/Direction Top-center Strip or circular

Menu Design

  • Pause menu: resume, settings, save, quit
  • Settings: graphics, audio, controls, accessibility separately
  • Inventory: grid with item preview, stats, equip/use actions
  • Map: full screen, zoomable, legend, fast travel markers
  • Character/Stats: attribute display, equipment slots, skill trees

Progression

  • XP bars with level indicator
  • Achievement pop-ups (non-blocking, corner placement)
  • Unlock notifications
  • Stats tracking (playtime, completion percentage)

Accessibility in Games

  • Colorblind modes (not just filters, redesign indicators)
  • Subtitles with speaker identification and customizable size
  • Remappable controls (all of them)
  • Difficulty options (no shame)
  • One-handed control schemes