dragoon0x/everything-design-taste

gaming-interface-design

Game UI design patterns including HUDs, menus, inventory systems, and achievement displays.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill gaming-interface-design

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,058 B
  • docs SUMMARY.md 122 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Gaming Interface Design

HUD Design

  • Minimal during gameplay. Health, ammo, minimap, objectives.
  • Screen edges only. Never block center of screen.
  • Opacity/size adjustable in settings.
  • Fade out during cutscenes.

Menu Design

  • Fast to navigate with controller or keyboard.
  • Clear back/cancel path from any submenu.
  • Save state visible (autosave indicator, manual save option).
  • Settings preview: show changes before applying.

Inventory

  • Grid view for visual items. List view for text-heavy items.
  • Sort and filter options.
  • Item details on hover/select.
  • Drag to equip/use/combine.
  • Clear indication of equipped items.

Achievement/Progress

  • Toast notification on unlock (non-intrusive).
  • Progress tracker for in-progress achievements.
  • Celebrate completion without blocking gameplay.
  • Historical view of all achievements.