dragoon0x/everything-design-taste

icon-systems

Icon consistency, metaphor selection, optical sizing, and building icon systems that scale.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill icon-systems

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,316 B
  • docs SUMMARY.md 111 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Icon Systems

Consistency Rules

Grid and Size

  • Design on a consistent grid (24x24 is standard for UI)
  • Maintain consistent stroke width across all icons (1.5px or 2px)
  • Same corner radius across the set
  • Same optical weight (a circle and a square at the same pixel size look different)

Style

Pick one and stick to it:

  • Outlined — Clean, modern, works at small sizes
  • Filled — Bold, high contrast, good for active states
  • Duotone — Two-tone fills, distinctive, higher complexity
  • Outlined + filled pair — Outlined for default, filled for active/selected

Never mix styles in the same context.

Optical Sizing

  • Circle icons appear larger than square icons at the same dimensions
  • Compensate: make circles slightly smaller or squares slightly larger
  • Horizontal icons (arrow) appear smaller than square icons (home)
  • Some icons need padding adjustment to feel the same size

Metaphor Selection

Rules

  • Use universally understood metaphors where they exist (trash can = delete, magnifying glass = search)
  • Avoid metaphors that are culturally specific without testing
  • Avoid skeuomorphic metaphors that no longer make sense (floppy disk for save)
  • When in doubt, pair icon with text label

Common Metaphor Problems

  • Hamburger menu: not universally understood, but too established to fight
  • Heart vs star for "favorite": hearts imply emotional, stars imply quality
  • Gear for settings: works, but consider "sliders" for adjustment-focused settings
  • Bell for notifications: universal enough

Icon in UI

Sizing

  • Navigation: 24px
  • Inline with text: match x-height of adjacent text
  • Action buttons: 20px with adequate padding
  • Feature icons: 32-48px
  • Decorative/hero: 64px+

Color

  • Icons follow text color by default (use currentColor)
  • Accent-colored icons only for primary actions or active states
  • Avoid multicolor icons in UI (save for illustrations)
  • Ensure 3:1 contrast ratio against background

Spacing

  • Icon to label: 8px minimum
  • Icon-only buttons: include aria-label, minimum 44px touch target