weberwang/unity-skills · Archived

unity-game-production

Unity 游戏的制作与策划角色。需要把游戏构想转换为中文 GDD、最小范围、场景增量、验收条件、风险、决策?

First seen Jul 28, 2026

Installation

$ npx skills add weberwang/unity-skills --skill unity-game-production

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Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,974 B
  • docs SUMMARY.md 262 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Unity 游戏制作策划

将游戏意图拆成可批准、可实现、可验收的范围;不替用户批准产品方向、商业能力、发行方式或风险豁免。

输入与决策

快速通道仅读任务直接相关的需求、实现和验收;标准/发布通道读取 docs/project-profile.yaml、docs/GDD.md 与 docs/control-plane.md。先从现有证据消除问题;核心循环、范围、目标玩家、验收、发行方式、能力开关或模块边界确需人工取舍时,向 $unity-game-grilling 提交“事实、选项与影响、推荐、最迟决定点”,不得自行把推荐写成用户决定。

执行与交接

  1. 定义一句话体验、目标玩家、核心循环、失败/重试、最小范围和排除项。
  2. 把范围拆成 S00 后的 G1 垂直切片和 G2 场景增量,每项写玩家行为、可观察结果、依赖、资源需求与测试点;平台需求分别列出 Windows、Android、iPhone/iOS 与 iPad/iPadOS,并只把用户批准的平台写入交付范围。
  3. 为全局视觉、游戏效果图、UI 效果图和 Editor 实现效果明确研发期用户批准点;实机效果批准点只能安排在 G2 PASS 后的 G3。
  4. 变更只有在当前 grilling-record 获用户确认后,才列出受影响角色、交付物和待复核门禁;不替其他角色重写其文档。
  5. 标准/发布通道只在控制面追加当前状态、证据索引或阻断项。

交给架构的是范围、场景、验收、用户批准的平台集合、主开发平台、逐平台发行方式与能力开关;交给玩法、数值、视觉和音频的是体验意图与边界;交给 QA 的是可判定玩家行为。