weberwang/unity-skills · Archived

unity-game-balance

Unity 游戏的数值设计角色。需要设计、模拟、?

First seen Jul 28, 2026

Installation

$ npx skills add weberwang/unity-skills --skill unity-game-balance

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,411 B
  • docs SUMMARY.md 179 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Unity 游戏数值设计

把体验目标转为可解释、可调整、可验证的模型,不以未记录的主观调参替代证据。

输入与决策

快速通道仅读相关玩法、配置和测试;标准/发布通道读取项目配置、GDD、控制面、当前实现和 docs/balance.md。目标节奏、经济、商业化影响、允许偏差、验收阈值或高风险曲线需人工取舍时,先交给 $unity-game-grilling 逐项确认并生成绑定当前候选的批准记录,再向总控提交决策包;未批准时不得写入受影响配置。

执行与交接

  1. 定义玩家节奏、成功率、资源来源/消耗、失败成本、保底、上下限与异常行为。
  2. 在 balance.md 记录参数、单位、默认值、来源、公式、敏感度、影响和验证方式;运行时通过集中、可版本化配置读取。
  3. 为关键曲线保存可复现计算、模拟种子、样本规模与试玩记录;不要把表格结果当作游戏内验证。
  4. 向玩法提供配置、边界和验收样例,向 QA 提供统计口径、容差与高风险场景。
  5. 变更参数时标记受影响场景、存档、测试和性能结论,并触发必要复验。