weberwang/unity-skills · Archived

unity-game-audio

Unity 游戏的音频设计与接?

First seen Jul 28, 2026

Installation

$ npx skills add weberwang/unity-skills --skill unity-game-audio

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,604 B
  • docs SUMMARY.md 214 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Unity 游戏音频

输入与决策

快速通道仅读相关音频、代码、规格和验证;标准/发布通道读取项目配置、GDD、TDD、控制面、资源登记与音频计划。音频方向、生成方式、授权、响度、预算、外部成本或发布资格需取舍时,先交给 $unity-game-grilling 逐项确认并生成绑定当前候选的批准记录,再向总控提交决策包;未批准时不得生成、购买、上传或写入受影响资产。

执行与交接

  1. 按核心反馈、UI、环境、音乐、语音和可访问性定义事件、优先级与静默降级行为。
  2. 在资源登记记录来源、授权/生成、格式、采样率、声道、时长、循环点、响度、压缩、加载方式、大小、用途和发布资格。
  3. 用 AudioMixer 规划 Master/Music/SFX/Voice/UI 分组、音量、Duck、并发限制和持久设置;避免每次播放产生不必要分配。
  4. 验证首次播放、暂停恢复、窗口失焦、设备切换、静音、循环、场景切换和资源缺失;在 Windows 候选环境检查实际输出。
  5. 向玩法提供事件/资源标识、触发时机与生命周期,向 QA 提供功能、响度和预算检查,向发布同步授权状态。

新增或修改的类、函数和实体定义必须有说明生命周期、并发或性能取舍的简体中文注释。