Source

smithery/dylantarre

85 skills · 0 combined installs

Skills from this source

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Skill
Source
8W Activity
Installs
1
micro-100-200ms Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animation…
smithery/dylantarre
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2
micro-interactions Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or not…
smithery/dylantarre
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3
modals-dialogs Use when animating modals, dialogs, popovers, or overlay content to create smooth entrances and exits
smithery/dylantarre
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4
motion-designer Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on cra…
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5
motion-one Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)
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6
motion-scale Generates animation duration, easing curves, and delay tokens with prefers-reduced-motion support. Use when creating …
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7
orchestrated-sequences Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where mult…
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8
physics-intuition Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any eleme…
smithery/dylantarre
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9
power-confidence Use when creating animations that convey strength, authority, or bold confidence in brand and product.
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10
presentations Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
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11
radius-scale Generates border-radius tokens from sharp to pill shapes. Use when creating corner rounding systems, button radius, c…
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12
react-spring Use when implementing Disney's 12 animation principles with React Spring's physics-based animations
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13
responsive-adaptive Use when building context-dependent animations - duration that changes based on device, distance, user preference, or…
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14
responsive-typography Implements fluid typography using CSS clamp() that scales with viewport. Use when creating responsive font sizes, vie…
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15
rive-animations Use when implementing Disney's 12 animation principles with Rive interactive animations
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16
scroll-animations Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scro…
smithery/dylantarre
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17
secondary-action-mastery Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel ali…
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18
shadow-scale Generates layered box-shadow elevation tokens for depth hierarchy. Use when creating elevation systems, card shadows,…
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19
slow-800-1200ms Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments wh…
smithery/dylantarre
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20
slow-in-out-mastery Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making mo…
smithery/dylantarre
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21
small-200-300ms Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions th…
smithery/dylantarre
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22
spatial-thinking Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positi…
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23
staging-mastery Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicat…
smithery/dylantarre
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24
state-changes Use when elements transform in place - toggle switches, expanding accordions, checkbox animations, button states, or …
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25
technical-constraints Use when animation is limited by browser support, platform capabilities, or technical requirements
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26
timing-calibration Use when animation speed feels wrong—too fast, too slow, or inconsistent
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27
timing-mastery Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or an…
smithery/dylantarre
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28
travel-hospitality Use when designing animations for travel booking, hospitality apps, tourism platforms, or vacation planning experienc…
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29
universal-industry Use when designing animations for any industry or when industry-specific guidelines do not apply
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30
universal-mindset Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, o…
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universal-practitioner Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 p…
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universal-tool Use when implementing Disney's 12 animation principles with any animation tool or framework
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33
user-feedback-clarity Use when users don't notice feedback, miss state changes, or can't tell if their action worked
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ux-friction Use when animation causes user confusion, delays task completion, or creates frustration
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35
z-index-scale Generates systematic z-index tokens for layering management. Use when organizing stacking contexts, modal/dropdown z-…
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