Source

smithery/dylantarre

85 skills · 0 combined installs

Skills from this source

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Skill
Source
8W Activity
Installs
1
accessibility-advocate Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animatio…
smithery/dylantarre
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accessibility-issues Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
smithery/dylantarre
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3
accessible-motion Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for user…
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4
Animation Principles - Absolute Beginner Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete n…
smithery/dylantarre
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5
Animation Principles - Advanced Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, ed…
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6
Animation Principles - Deep Dive Use when someone needs comprehensive reference material on animation principles with technical depth and extensive co…
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Animation Principles - Novice Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
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8
Animation Principles - Refresher Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
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Animation Principles - Troubleshooting Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied
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10
Animation Principles - Universal Reference Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference th…
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11
animation-principles Applies Disney's 12 animation principles to UI motion design. Use when improving animation quality, designing micro-i…
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12
anticipation-mastery Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to f…
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13
appeal-mastery Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, …
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14
arc-mastery Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel …
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15
attention-management Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation
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16
brand-consistency Use when animation doesn't match brand personality, feels generic, or clashes with design language
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brand-marketing Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing vid…
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18
brand-strategist Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation wi…
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19
breakpoints Generates responsive breakpoint tokens for media queries and container queries. Use when setting up responsive design…
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20
buttons-ctas Use when animating buttons, CTAs, or clickable action elements to create satisfying, responsive interactions
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21
calm-relaxation Use when creating animations that soothe users, reduce anxiety, or create peaceful, meditative experiences.
smithery/dylantarre
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22
component-docs Generates component API documentation with props tables, usage examples, and guidelines. Use when documenting compone…
smithery/dylantarre
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23
compound-components Builds accessible composable components using Radix/Headless UI patterns. Use when creating Select, Dialog, Tabs, Acc…
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24
continuous-loops Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or a…
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25
creative-director Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality an…
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26
css-native Use when implementing Disney's 12 animation principles with pure CSS animations and transitions
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27
design-tokens-structure Architects token systems with primitive, semantic, and component layers. Use when structuring tokens from scratch, ad…
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28
education-learning Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences
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educator-teacher Use when creating educational content, explaining concepts through animation, or when teaching animation principles t…
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30
elegance-sophistication Use when creating animations that convey luxury, refinement, or premium brand experiences.
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31
emotional-disconnect Use when animation feels wrong, creates unintended emotional response, or mismatches context
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32
emotional-narrative Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, o…
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exaggeration-mastery Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making ke…
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exit-animations Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitio…
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figma-prototyping Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
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filmmaker Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytell…
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37
fitness-wellness Use when designing animations for fitness apps, wellness platforms, workout trackers, or meditation experiences
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38
follow-through-overlapping Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, mo…
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39
game-designer Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player s…
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40
gaming-entertainment Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
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41
gsap-greensock Use when implementing Disney's 12 animation principles with GSAP (GreenSock Animation Platform)
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42
hover-interactions Use when creating mouse hover effects - button highlights, card lifts, link underlines, image zooms, or any pointer-t…
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icon-system Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creati…
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icons-badges Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
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implementation-debugging Use when animation doesn't work as expected, has bugs, or behaves inconsistently
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instant-0-100ms Use when building instantaneous UI feedback under 100ms - button presses, toggles, state changes that feel immediate …
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47
joy-delight Use when creating animations that evoke happiness, surprise, or delightful moments in the user experience.
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layout-primitives Builds composable layout components (Stack, Cluster, Grid, Sidebar, Center, Cover). Use when creating layout systems,…
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loaders-spinners Use when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status
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medium-300-500ms Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustra…
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