smithery/dylantarre

universal-tool

Use when implementing Disney's 12 animation principles with any animation tool or framework

Installation

$ npx skills add smithery/dylantarre --skill universal-tool

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Agent compatibility

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,174 B
  • docs SUMMARY.md 113 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Universal Animation Principles

Apply all 12 Disney animation principles regardless of your tool or framework.

1. Squash and Stretch

Concept: Objects deform when moving, maintaining volume.

Implementation:

  • When compressing one axis, expand the other
  • scaleX * scaleY ≈ constant
  • Apply on impact, acceleration, or deceleration

Values: Compress to 80%, expand to 120%

2. Anticipation

Concept: Prepare the audience for an action.

Implementation:

  • Move opposite to the main action first
  • ~20% of total duration for wind-up
  • Smaller anticipation for faster actions

Pattern: Wind-up → Action → Settle

3. Staging

Concept: Direct viewer attention to what matters.

Implementation:

  • Blur or fade background elements
  • Scale up the focal point
  • Use contrast (color, size, motion)
  • One clear action at a time

4. Straight Ahead / Pose to Pose

Straight Ahead: Animate frame-by-frame sequentially. Good for fluid, organic motion.

Pose to Pose: Define key poses, then fill in between. Good for precise, planned motion.

Recommendation: Use pose-to-pose for UI, straight ahead for particles/effects.

5. Follow Through and Overlapping Action

Concept: Different parts move at different rates.

Implementation:

  • Offset timing of child elements
  • Add 2-5 frame delay for secondary elements
  • Lighter/looser parts drag behind
  • Use easing with different curves per element

6. Slow In and Slow Out

Concept: Natural motion accelerates and decelerates.

Implementation:

  • Use ease-in-out for most movements
  • Ease-out for entrances (arrives gently)
  • Ease-in for exits (leaves naturally)
  • Linear only for mechanical motion

Common curve: cubic-bezier(0.42, 0, 0.58, 1)

7. Arc

Concept: Natural movement follows curved paths.

Implementation:

  • Avoid straight-line motion for organic elements
  • Use motion paths or multi-point keyframes
  • Parabolic arcs for thrown objects
  • Pendulum arcs for swings

8. Secondary Action

Concept: Supporting actions reinforce the main action.

Implementation:

  • Add subtle movements that complement primary
  • Examples: hair bounce, shadow movement, particle effects
  • Should not distract from main action
  • Slightly delayed from primary

9. Timing

Concept: Speed conveys weight, mood, and character.

Duration Feel Use Case
50-150ms Snappy Micro-interactions
150-300ms Responsive Button feedback
300-500ms Smooth Page transitions
500-800ms Deliberate Modal reveals
1000ms+ Dramatic Hero animations

10. Exaggeration

Concept: Push beyond realistic to enhance clarity.

Implementation:

  • Scale movements 20-50% beyond subtle
  • Overshoot then settle
  • More exaggeration = more cartoony
  • UI: subtle exaggeration (5-15% overshoot)

11. Solid Drawing

Concept: Maintain volume and weight in 3D space.

Implementation:

  • Consider all three dimensions
  • Maintain consistent perspective
  • Preserve volume during transformations
  • Use shadows to ground elements

12. Appeal

Concept: Make it pleasing and engaging.

Implementation:

  • Smooth curves over sharp angles
  • Consistent timing patterns
  • Clear visual feedback
  • Satisfying interaction responses
  • Balance between predictable and delightful

Universal Timing Reference

Micro-interaction: 100-200ms
Standard feedback: 200-300ms
Content transition: 300-400ms
Page transition: 400-600ms

Universal Easing Reference

Enter screen: ease-out (decelerate)
Leave screen: ease-in (accelerate)
On-screen movement: ease-in-out
Bounce/overshoot: spring physics or elastic

Checklist

Before shipping animation:

  • Does it have easing (not linear)?
  • Is timing appropriate for the action?
  • Does it follow arcs where natural?
  • Is there anticipation for significant actions?
  • Do secondary elements have slight delays?
  • Is the focal point clear?
  • Does it feel satisfying?