smithery/dylantarre

scroll-animations

Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.

Installation

$ npx skills add smithery/dylantarre --skill scroll-animations

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from smithery/dylantarre · top by installs.

npx skills add smithery/dylantarre

Browse all from smithery/dylantarre

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,401 B
  • docs SUMMARY.md 159 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Scroll Animations

Apply Disney's 12 principles to scroll-triggered motion.

Principle Application

Squash & Stretch: Elements can compress slightly while scrolling fast, settle when stopped.

Anticipation: Content should be slightly visible before full reveal. Start animations at 10-20% visibility.

Staging: Reveal content in reading order. Top-to-bottom, left-to-right progression.

Straight Ahead vs Pose-to-Pose: Define clear "hidden" and "revealed" poses. Scroll position interpolates between them.

Follow Through & Overlapping: Stagger reveals. First element triggers at 20% viewport, next at 25%, etc.

Slow In/Slow Out: Use ease-out for reveals triggered by scroll. Content settles into place.

Arcs: Parallax elements move on curves relative to scroll. Slight horizontal offset as vertical scroll occurs.

Secondary Action: Fade + slide + scale can combine for richer reveals.

Timing:

  • Reveal animation: 400-600ms (allows scroll to continue)
  • Parallax: real-time, 1:1 or fractional ratios
  • Sticky transitions: 200-300ms

Exaggeration: Subtle for scroll - users control the pace. Let scroll speed be the exaggeration.

Solid Drawing: Elements should never jump or teleport. Smooth interpolation at all scroll positions.

Appeal: Scroll animations should reward exploration, not obstruct it.

Timing Recommendations

Scroll Animation Duration Trigger Point Easing
Fade In 500ms 20% visible ease-out
Slide Up 600ms 15% visible ease-out
Parallax real-time continuous linear
Sticky Header 200ms threshold ease-out
Progress Bar real-time continuous linear
Section Reveal 600ms 25% visible ease-out

Implementation Patterns

/* Scroll-triggered reveal */
.reveal {
  opacity: 0;
  transform: translateY(30px);
  transition: opacity 500ms ease-out, transform 600ms ease-out;
}

.reveal.visible {
  opacity: 1;
  transform: translateY(0);
}

/* CSS-only parallax */
.parallax-container {
  perspective: 1px;
  overflow-y: auto;
}

.parallax-slow {
  transform: translateZ(-1px) scale(2);
}

Intersection Observer Pattern

const observer = new IntersectionObserver(
  (entries) => {
    entries.forEach(entry => {
      if (entry.isIntersecting) {
        entry.target.classList.add('visible');
      }
    });
  },
  { threshold: 0.2, rootMargin: '0px 0px -10% 0px' }
);

document.querySelectorAll('.reveal').forEach(el => observer.observe(el));

Scroll-Linked Animation (CSS)

@keyframes reveal {
  from { opacity: 0; transform: translateY(30px); }
  to { opacity: 1; transform: translateY(0); }
}

.scroll-reveal {
  animation: reveal linear both;
  animation-timeline: view();
  animation-range: entry 0% entry 50%;
}

Key Rules

  1. Never block scroll or hijack scroll behavior
  2. Animations should complete within viewport, not require precise scroll position
  3. Trigger early (10-20% visible) so animation completes before full view
  4. Provide prefers-reduced-motion alternative - instant reveals, no parallax
  5. Test on mobile - scroll animations must be smooth at 60fps