Source

simhacker/moollm

101 skills · 1.5K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
reward Motto: Rewards should feel earned and fitting.
simhacker/moollm
14
2
rubric Measurable criteria translating qualitative debate to quantitative scores
simhacker/moollm
14
3
schema-mechanism Drescher's computational theory of causal learning
simhacker/moollm
14
4
scoring Motto: Style counts. Context matters. Story trumps numbers.
simhacker/moollm
14
5
simulation Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
simhacker/moollm
14
6
simulator-effect Implication beats simulation — imagination renders (Will Wright)
simhacker/moollm
14
7
skill A skill is documentation that learned to do things.
simhacker/moollm
14
8
subjective First-person code — the "I" shifts based on who is speaking
simhacker/moollm
14
9
yaml-jazz YAML is sheet music. The LLM is the jazz musician. Comments are soul.
simhacker/moollm
14
10
action-queue Sims-inspired task scheduling — queue actions, execute in order
simhacker/moollm
13
11
bootstrap Wake up, orient, and warm the context with foundational MOOLLM knowledge
simhacker/moollm
13
12
budtender Cannabis-specialized bartender — strains, terpenes, edibles, rolling
simhacker/moollm
13
13
buff Temporary effects system — curses are just shitty buffs
simhacker/moollm
13
14
container Intermediate scope for inheritance — like OpenLaszlo's <node>
simhacker/moollm
13
15
context Runtime context passed to compiled closures — the world as seen from inside
simhacker/moollm
13
16
empathic-expressions Intent-based code interpretation across all languages — SQL, Python, JS, YAML, Bash, and beyond
simhacker/moollm
13
17
empathic-templates Smart templates that understand semantic intent, not just string substitution
simhacker/moollm
13
18
evaluator Independent assessment without debate context — adversarial loop prevents gaming
simhacker/moollm
13
19
format-design How to design formats that succeed — simplicity, community, timing
simhacker/moollm
13
20
leela-ai Manufacturing Intelligence — Leela AI develops MOOLLM for practical use and industrial exploration
simhacker/moollm
13
21
mooco Custom orchestrator design notes and skill interface expectations
simhacker/moollm
13
22
mooco-mirror Parallel introspection for MOOCO sessions and cross-orchestrator comparison
simhacker/moollm
13
23
multi-presence Same card active in multiple rooms simultaneously
simhacker/moollm
13
24
plain-text Text files are forever. No lock-in. No corruption. No transformation.
simhacker/moollm
13
25
plan-then-execute Frozen plans with human approval gates.
simhacker/moollm
13
26
planning Structured task decomposition and tracking.
simhacker/moollm
13
27
play-learn-lift Start Playing. Keep Learning. Lift Others.
simhacker/moollm
13
28
postel Be conservative in what you send, liberal in what you accept.
simhacker/moollm
13
29
postgres-optimization Unconventional PostgreSQL optimization techniques
simhacker/moollm
13
30
protocol K-lines as semantic activation — the name activates the tradition.
simhacker/moollm
13
31
prototype Objects clone from prototypes, not instances from classes
simhacker/moollm
13
32
return-stack Where you've been is where you can go back to.
simhacker/moollm
13
33
roberts-rules Parliamentary procedure as forcing function for genuine deliberation
simhacker/moollm
13
34
robust-first Survive first. Be correct later.
simhacker/moollm
13
35
runtime Dual Python/JavaScript adventure runtimes — always in sync
simhacker/moollm
13
36
sister-script Document-first automation — the doc is the source of truth
simhacker/moollm
13
37
time Motto: Time flows as the story requires.
simhacker/moollm
13
38
visualizer I see what you describe. Let me show it to others.
simhacker/moollm
13
39
sniffable-python Structure Python so LLMs can understand it in 50 lines.
simhacker/moollm
11
40
datasette Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
simhacker/moollm
3
41
inventory You carry pointers. When you set them down, they become real.
simhacker/moollm
3
42
knowledge-frames Minsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.
simhacker/moollm
3
43
mount Skill mounting — modify character and room behavior through overlay
simhacker/moollm
3
44
postgres Server PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgre…
simhacker/moollm
3
45
schema Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to …
simhacker/moollm
3
46
schema-factory Build, lint, ingest, compose Drescher-style schemas
simhacker/moollm
3
47
sim-obliterator Two-way bridge between The Sims 1 save files and MOOLLM characters
simhacker/moollm
3
48
sqlite Embedded SQLite — sqlite3 CLI, pragmas, JSON1, WAL, migrations; pairs with cursor-mirror; server DBs use postgres.
simhacker/moollm
3
49
biome Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexi…
simhacker/moollm
2
50
emacs GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken gram…
simhacker/moollm
2
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