simhacker/moollm

mount

Skill mounting — modify character and room behavior through overlay

First seen Apr 7, 2026

Installation

$ npx skills add simhacker/moollm --skill mount

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Also listed on

Alternate registries and mirrors of this skill.

Repository health

Stars 52
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT
Allowed toolsread_file, write_file

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,001 B
  • docs SUMMARY.md 82 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 3 installs

SKILL.md

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See README.md or docs for extended examples and compatibility notes.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

Mode Effect Example
GRANT Character gains skill capabilities MOUNT speed-of-light on ROCKY
AFFLICT Character suffers skill constraints MOUNT no-ai-joking on PEE-WEE

Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

Character Skill Why
PEE-WEE no-ai-joking Playfulness IS Pee-wee
MISTER-ROGERS no-ai-soul Kindness IS Rogers
BOB-ROSS no-ai-joking Happy trees can't exist in ENTERPRISE FRAMEWORK

✅ ENHANCED — Perfect Alignment

Character Skill Why
ZUCKERBERG no-ai-soul Already halfway there
HAL-9000 no-ai-overlord HAL IS an overlord
SPOCK no-ai-joking Vulcan logic aligns

Mount Types

Type Description Has Lifecycle
skill_overlay Simple skill modification No
activity Structured with start/phases/end Yes
event Time-bounded happening Yes
process Multi-step procedure Yes
zone Environmental (room) effect No

Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

Method Signature
MOUNT `MOUNT [skill] ON [target] --mode [grant\ afflict]`
UNMOUNT UNMOUNT [skill] FROM [target]
LIST_MOUNTS LIST MOUNTS ON [target]
COMPATIBILITY CHECK COMPATIBILITY [skill] ON [character]

Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With

  • [../buff/](../buff/) — Buffs are lightweight mounts with duration
  • [../character/](../character/) — Characters receive mounts
  • [../room/](../room/) — Rooms define zones
  • [../no-ai-joking/](../no-ai-joking/) — ENTERPRISE FRAMEWORK skill
  • [../no-ai-soul/](../no-ai-soul/) — Soulless simulation skill
  • [../no-ai-overlord/](../no-ai-overlord/) — AI overlord persona skill

"MOUNT responsibly. UNMOUNT with love."