simhacker/moollm

simulation

Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this

First seen Jan 26, 2026

Installation

$ npx skills add simhacker/moollm --skill simulation

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Repository health

Stars 52
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT
Allowed toolsread_file, write_file

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,798 B
  • docs SUMMARY.md 106 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 14 installs

SKILL.md

Simulation Skill

Abstract base for runtime state management. Concrete simulations (adventure, city-sim, ecosystem) inherit from this.

Motto: "The simulation is the world. The world is the simulation."

[!IMPORTANT]
This is the abstract base. Don't create SIMULATION.yml directly.
Use ADVENTURE.yml (for narrative exploration) or create your own concrete type.
The concrete file INCLUDES all simulation properties plus type-specific ones.

Key Concepts

  • SIMULATION.yml — Source of truth for "now"
  • Global parameters — Configurable via chat
  • Git time machine — Commits = deterministic undo
  • Turn tracking — Increments on significant actions

Global Parameters

Time Control

Parameter Default Chat Command
paused false PAUSE / RESUME
advancement normal `SET TIME ADVANCEMENT [none\ slow\ normal\ fast]`
turn 0 TICK [n] / REWIND [n]

Git Automation

Parameter Default Chat Command
auto_commit false `SET AUTO COMMIT [on\ off]`
auto_push false `SET AUTO PUSH [on\ off]`
git_remote origin SET GIT REMOTE [name]
git_branch main SET GIT BRANCH [name]

Display

Parameter Default Chat Command
narration_level normal `SET NARRATION [minimal\ normal\ verbose]`
show_mechanics false `SET SHOW MECHANICS [on\ off]`
debug_mode false `DEBUG [on\ off]`

Output (all ON by default)

Parameter Default Chat Command
writetochat true `SET CHAT OUTPUT [on\ off]`
writetotranscript true `SET TRANSCRIPT [on\ off]`
transcript_path ./README.md SET TRANSCRIPT PATH [path]
includeyamlislands true `SET YAML ISLANDS [on\ off]`
include_links true `SET LINKS [on\ off]`
link_format markdown `SET LINK FORMAT [markdown\ plain\ none]`

Transcript paths are relative to adventure directory:

  • ./README.md (default)
  • ./logs/session-log.md
  • ./narrative/chapter-1.md

Example output with all flags ON:

You're in the [pub](./pub/ROOM.yml) with [Marieke](./pub/budtender-marieke.yml).

You examine the lamp:
```yaml
object:
id: brass-lamp
state: lit
oil: 75%
# Warm. Faithful. Flickering slightly.
```

Gameplay

Parameter Default Chat Command
difficulty normal `SET DIFFICULTY [easy\ normal\ hard]`

SIMULATION.yml Structure

simulation:
  turn: 47
  paused: false
  
parameters:
  git:
    auto_commit: true
    auto_push: false
    
  gameplay:
    difficulty: normal
    permadeath: false
    
  display:
    show_mechanics: false
    
player:
  character: characters/don-hopkins/
  location: pub/
  
party:
  members: [characters/don-hopkins/, pub/cat-cave/terpie.yml]
  
selection:
  targets: []
  
active_buffs: []
world_state: {}
flags: {}

Commands

Command Effect
STATUS Current simulation state
SHOW SETTINGS List all parameters
SET [param] [value] Configure parameter
GET [param] Query parameter value
PAUSE / RESUME Time control
TICK [n] Force advance turns
SAVE / LOAD Persistence

Git Time Machine

With auto_commit: true, every turn is a git commit:

# Commits look like:
Turn 47: Entered pub
Turn 48: Ordered Monkey's Blessing
Turn 49: Pet Terpie (+Serenity buff)

Time travel commands:

  • REWIND [n] — Go back n turns
  • BRANCH [name] — Create alternate timeline
  • TIMELINES — List all branches
  • MERGE TIMELINE [branch] — Merge narratives

See Also

  • [ONE-STEP-TRAP.md](ONE-STEP-TRAP.md) — Sutton temporal abstraction vs micro-rollout; Urban Safari field case
  • [examples/one-step-trap.yml](examples/one-step-trap.yml) — machine-readable skill cross-links
  • [time](../time/) — Turn tracking, duration
  • [party](../party/) — Party and selection
  • [buff](../buff/) — Active effects
  • [character](../character/) — Player state
  • [adversarial-committee](../adversarial-committee/) — Decision-making within simulation
  • [speed-of-light](../speed-of-light/) — Multi-agent simulation in one call