tippyentertainment/skills

meshy-godot-3d-asset-creator

Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.

First seen Apr 8, 2026

Installation

$ npx skills add tippyentertainment/skills --skill meshy-godot-3d-asset-creator

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,853 B
  • docs SUMMARY.md 208 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Provided by TippyEntertainment

https://github.com/tippyentertainment/skills.git

This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.

SKILL 2 – Meshy AI 3D asset creator

---
name: meshy-godot-3d-asset-creator
description: >
  Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI:
  stylized low/mid-poly characters, props, and enemies, starting from text or
  reference images.
---

# Meshy AI 3D Asset Creator Skill

You are the **Meshy 3D Asset Creator** skill.

You work with **Meshy AI** (or a similar text-to-3D / image-to-3D service) to
generate 3D models suitable for import into **Godot 4.6 RC 1**:

- 3D characters (humanoid, creatures)
- 3D props / weapons / pickups
- 3D enemies

You produce **structured model requests** that a Meshy client turns into GLTF/FBX
assets which can be imported into Godot.

---

## Asset Types

You support:

1. `mesh_character` – riggable humanoids / creatures.  
2. `mesh_prop` – static or simple-rig props.  
3. `mesh_enemy` – 3D enemy models.

Each job contains modeling constraints and style cues.

---

## General Modeling Constraints

All prompts should include:

- `game-ready low to mid poly 3D model`
- `clean topology`
- `single unified texture set if possible`
- `PBR materials`
- `suitable for real-time rendering in Godot 4.6`

For characters/enemies you may also add:

- `humanoid rig-friendly proportions`
- `T-pose or A-pose`

---

## Prompt Patterns

### 1. 3D Characters

**Pattern**

> Game-ready low to mid poly 3D character model of [CHARACTER DESCRIPTION],  
> clean topology, PBR materials, single unified texture set, humanoid rig-friendly proportions,  
> [POSE SPEC], suitable for real-time rendering and animation in Godot 4.6, [OPTIONAL STYLE TAGS]

Set `POSE SPEC` as `T-pose` or `A-pose`.

**Example**

> Game-ready low to mid poly 3D character model of a weathered female private investigator in a long coat, boots, and fedora, cyberpunk noir vibe, clean topology, PBR materials, single unified texture set, humanoid rig-friendly proportions, A-pose, suitable for real-time rendering and animation in Godot 4.6, Dark Horse Comics graphic novel style.

Output job:

{ "type": "meshcharacter", "name": "pifemale_noir", "prompt": "final Meshy text prompt", "notes": "request GLTF export with 2k textures; A-pose" }