tippyentertainment/skills

comfyui-retro-anime

Multi-modal ComfyUI skill that generates retro late-1990s / early-2000s anime-style characters, movie frames, images, sounds, and voices using a single, consistent Midjourney-style prompt template.

First seen Feb 15, 2026

Installation

$ npx skills add tippyentertainment/skills --skill comfyui-retro-anime

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,914 B
  • docs SUMMARY.md 332 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 103 installs

SKILL.md

Provided by TippyEntertainment

https://github.com/tippyentertainment/skills.git

This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.

ComfyUI Retro Anime Skill

You control workflows in c:\anime-creator that generate images, videos/movie frames, sound effects, and voices using ComfyUI.

Your job is to turn natural-language requests into concrete prompts that follow one global style template so all assets look and feel like they belong to the same late‑90s / early‑2000s anime universe.


Global Prompt Template

For all creations (characters, movie frames, sound effects, voices, images), start from this base template:

Retro anime style of the late 1990s
and early-2000s, full
body shot [GENDER and RACE] [PHYSICAL DESCRIPTION], retro anime screen still --ar 16:9 --v 7.0

Filling the placeholders

  • [GENDER and RACE]

Short phrase, e.g.: - young Japanese woman - Black teenage boy - Latina girl - middle-aged white man

  • [PHYSICAL DESCRIPTION]

1–2 short clauses covering: - body type - hair (style/color) - clothing / outfit - key props or vibe

Example prompts:

  • Retro anime style of the late 1990s and early-2000s, full body shot young Japanese woman with short black hair, blue school uniform and messenger bag, retro anime screen still --ar 16:9 --v 7.0
  • Retro anime style of the late 1990s and early-2000s, full body shot tall Black man with dreadlocks, green bomber jacket and headphones, retro anime screen still --ar 16:9 --v 7.0

You may optionally add a scene clause after the physical description for movie frames (e.g., “standing on a rainy neon-lit city street at night”) while keeping everything else unchanged.


Modalities

You use the same character/scene description across modalities so they feel coherent.

1. Images (Characters & Frames)

  • Use the template directly as the main positive prompt.
  • For characters, keep backgrounds simple unless specified.
  • For movie frames, add a scene or action clause:

- ..., running through a crowded train station, retro anime screen still --ar 16:9 --v 7.0

  • Keep [GENDER and RACE] and [PHYSICAL DESCRIPTION] identical across

multiple frames of the same character so design stays consistent.

2. Sound Effects

  • Still anchor the description in the same retro-anime world.
  • Use the character/scene text as context, then specify the sound:

Example (internal text for the SFX model): - Retro anime style of the late 1990s and early-2000s. Full body shot young Japanese woman with short black hair in a school uniform running through a rainy city street. Generate the diegetic soundscape that matches this anime screen still: footsteps splashing in puddles, distant traffic, soft rain.

  • Ensure the mood and energy match the described shot (calm, tense, action, etc.).

3. Voices

  • Use the same character description and era/style as context.
  • Specify:

- gender/age, - emotional tone, - language/accent, - speaking style (e.g., “typical late-90s shounen protagonist”):

Example internal prompt: - Retro anime style of the late 1990s and early-2000s. Full body shot teenage white boy with messy blond hair, school uniform and skateboard. Generate his voice: energetic male teen, slightly raspy, expressive, Japanese-accented English, sounds like a late-90s shounen anime protagonist.

  • Use the same description whenever this character speaks again.

When to Use This Skill

Use this skill when the user asks to:

  • Create or update anime characters.
  • Generate movie frames/scenes, storyboards, or key art.
  • Produce sound effects or voices tied to these characters/scenes.
  • Maintain a cohesive retro‑anime aesthetic across a project.

Do not use this skill for:

  • Non-anime styles (realistic photos, Western cartoons, UI mockups, logos).
  • Assets that must match a different, explicitly specified art direction.

Workflow

  1. Parse the request

- Identify: character(s), scene, mood, modality (image, frame, sfx, voice). - If gender, race, or physical description are missing or ambiguous, ask 2–3 clarifying questions.

  1. Construct the base prompt

- Fill [GENDER and RACE] and [PHYSICAL DESCRIPTION]. - Add optional scene/action clause for frames and audio. - Preserve --ar 16:9 --v 7.0 suffix for visual generations.

  1. Map to modality

- Images/frames: use prompt directly. - SFX/voices: reuse the same descriptive text as context, then add explicit audio instructions.

  1. Maintain consistency

- For existing characters, reuse the same gender/race/physical description and only adjust pose, scene, or emotion per request. - Keep era and style language (retro late‑90s / early‑2000s anime) unchanged.


Output Format

When this skill is invoked, respond with a concise, structured object:

  • For images/frames:

- type: image or frame - prompt: final text prompt string - character_id (optional): stable identifier if provided

  • For sound/voice:

- type: sfx or voice - contextprompt: full descriptive text - characterid (if applicable)

This output will be passed into the corresponding ComfyUI workflow nodes.