sugarforever/boring-video-studio · Archived

to-storyboard

Use when approved video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production.

First seen Aug 14, 2026

Installation

$ npx skills add sugarforever/boring-video-studio --skill to-storyboard

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 83
License LICENSE
Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,224 B
  • docs SUMMARY.md 178 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 11 installs

SKILL.md

To storyboard

Turn SCENES.md and NARRATION.md into HyperFrames STORYBOARD.md. Scenes define events; the storyboard defines how the viewer sees them.

Process

  1. Load /hyperframes-core, then read its current references/storyboard-format.md. That canonical contract is authoritative for STORYBOARD.md.
  2. Choose the HyperFrames frame boundary:

- start a new frame for a hard edit, independent transition, new visual world, materially different media source, or independently buildable unit; - keep continuous camera movement and shared object state in one frame, describing its internal shot moments.

  1. Treat each HyperFrames frame as one buildable block. Within its narrative body, write an ordered Shot moments list at changes in viewpoint, shot scale, subject action, or information focus. Each moment declares:

- moment ID and approximate offset; - initial state → action → final state; - camera and attention path; - narration anchors, or silent; - handoff to the next moment or frame.

  1. Use canonical metadata wherever the current contract already carries the meaning. Put only missing workflow data in extras prefixed boring, such as boringscene_id.
  2. Use the scene's world, hero, event, continuity, rhythm, and feasibility as constraints. Preserve the cognitive job from BEATS.md.
  3. Treat canonical HyperFrames fields as authoritative. A boring_* extra supplements the contract; it never restates a canonical field.
  4. Audit the sequence: every narration anchor is covered by one or more shot moments, intentionally silent moments carry no anchor, frame boundaries follow the rules above, the action is legible without reading the narration, and estimated duration accommodates both speech and action.

The storyboard is complete when every frame is an independently buildable block, its shot moments fully describe the scene event, and every transition connects actual end and start states. HyperFrames owns sketching and storyboard review after handoff.