smithery/samarv

customer-empathy-study-groups

A roleplay-based framework to identify product friction and bridge the gap between internal knowledge and the actual customer experience.

Installation

$ npx skills add smithery/samarv --skill customer-empathy-study-groups

Summary

  • A roleplay-based framework to identify product friction and bridge the gap between internal knowledge and the actual customer experience.
  • Use this when a product feels "Frankenstein-ed," when launching a complex 0-to-1 feature, or when support tickets indicate users are getting stuck in "obvious" places.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,759 B
  • docs SUMMARY.md 342 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Customer Empathy Study Groups

A Study Group is a structured, cross-functional roleplay session designed to reveal the "entropy" and friction that accumulate in a product. Instead of reviewing a demo or looking at a friction log, the team "embodies" the customer to experience the product’s failures firsthand.

Core Rules

  1. You do not work at this company: You must abandon all internal knowledge of where buttons are, why certain docs are linked, or how the backend functions.
  2. We are not here to solve problems: The session is for practicing empathy and experiencing friction. Do not suggest fixes, file bugs, or critique design during the roleplay. Record the pain; solve it later.

The Workflow

1. Assemble the Group

Gather 4 to 8 people from across the company (e.g., Support, Engineering, Sales, and Product). Diversity is critical; avoid having only the team that built the feature in the room.

2. Set the Persona and Outcome

Define a specific, motivating goal for a fictional company.

  • Company Name: Give it a cutesy, arbitrary name (e.g., "Dolphin Aquarium Industries") to lower defensiveness.
  • The Persona: Assign roles within the group (e.g., "Jenny is the CEO," "Tim is the Designer").
  • The Goal: Define a specific outcome (e.g., "We need to sell tickets for the farmer's market using an in-person reader by 4:00 PM today").

3. Appoint a Maestro

Designate a facilitator to act as the "Character Enforcer." The Maestro’s job is to interrupt the moment someone uses internal knowledge.

  • The Trigger: If a participant says, "I know the doc link is broken, so I'll just search for the internal wiki," the Maestro pauses the session.
  • The Correction: "As a reminder, you don't work here. You've never heard of that wiki. Start the sentence again as a CEO who is confused."

4. Execute Painfully Slowly

Navigate the product end-to-end. Do not rush.

  • Start at the beginning: Start with a Google search or the first page load, not a deep-linked dashboard.
  • Voice your thoughts: Participants should narrate their confusion. "I’m looking for a 'Get Started' button but all I see is 'Documentation.' I guess I have to read the docs?"
  • Embody the stress: Feel the "business emotional" impact of the product’s failures.

5. Transition to Action

Once the roleplay is over, funnel the "business emotional" discoveries into existing formal processes:

  • Tag Craft Bugs: Label identified issues with a specific "Craft" or "Friction" tag.
  • Set Acknowledgement SLAs: Ensure the responsible team acknowledges (not necessarily fixes) the identified friction points within a set timeframe (e.g., 7 days).

Examples

Example 1: Incorporating a Company

  • Context: The team wants to test the "Atlas" incorporation flow.
  • The Roleplay: The group pretends to be two co-founders in different countries trying to split equity.
  • The Friction: They realize they don't know each other's physical home addresses, and the product blocks them from moving forward without that data.
  • The Insight: The "Internal Knowledge" would have been to just put a placeholder. The "Customer Empathy" is the realization that this stops the momentum of starting a business.

Example 2: Setting up In-Person Payments

  • Context: Testing a new hardware reader.
  • The Roleplay: A non-technical business owner trying to connect a reader to a tablet at a crowded market.
  • The Friction: The Bluetooth pairing requires a firmware update that takes 10 minutes.
  • The Insight: The team "feels" the stress of a line of customers waiting while a progress bar crawls across the screen.

Common Pitfalls

  • Breaking Character: Participants often use "PM-speak" to justify a bad UI. The Maestro must be ruthless in stopping this immediately.
  • Focusing on Solutions: If the group starts whiteboarding a fix mid-session, the empathy is lost. Stay in the "pain" until the session ends.
  • High-Fidelity bias: Using Figma mocks instead of the live product. Use the actual software the customer uses, including broken links and slow load times.
  • Defensiveness: If the team that built the product feels attacked, the session fails. Remind everyone that the group is a "fictional company" and the goal is observation, not performance review.