smithery/Bbeierle12

3d-building-mechanics

Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.

Installation

$ npx skills add smithery/Bbeierle12 --skill 3d-building-mechanics

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,715 B
  • docs SUMMARY.md 237 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

3D Building Mechanics - Advanced Skill

Complete Three.js building system with performance optimization, structural physics, and multiplayer networking.

When to Use This Skill

Use when building:

  • Survival/crafting games with base building
  • Creative sandbox games
  • Multiplayer construction games
  • Any 3D building mechanics in Three.js

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { ClientPrediction } from './scripts/client-prediction.js';

// Set up spatial indexing
const spatialIndex = new SpatialHashGrid(10);

// Set up structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });

// For multiplayer - client prediction
const prediction = new ClientPrediction(buildingSystem);

File Structure

references/
  performance-at-scale.md    - Spatial partitioning, chunks, instancing
  structural-physics-advanced.md - Arcade vs heuristic vs realistic
  multiplayer-networking.md  - Authority models, delta sync, conflicts

scripts/
  spatial-hash-grid.js   - O(1) spatial queries for uniform distribution
  octree.js              - Adaptive spatial queries for clustered bases
  chunk-manager.js       - World streaming for large maps
  performance-profiler.js - Benchmarking utilities
  
  heuristic-validator.js - Fast stability checking (Fortnite/Rust/Valheim)
  stability-optimizer.js - Caching and batch updates
  damage-propagation.js  - Damage states, cascading collapse
  physics-engine-lite.js - Optional realistic physics
  
  delta-compression.js   - Only send what changed
  client-prediction.js   - Optimistic placement with rollback
  conflict-resolver.js   - Handle simultaneous builds
  building-network-manager.js - Complete server/client networking

Key Patterns

Spatial Indexing Decision

  • <1,000 pieces: Simple array
  • 1,000-5,000 uniform: SpatialHashGrid
  • 1,000-5,000 clustered: Octree
  • 5,000+: ChunkManager + Octree per chunk

Structural Physics Modes

  • Arcade (Fortnite): Connectivity only, instant collapse
  • Heuristic (Rust/Valheim): Stability %, predictable rules
  • Realistic: Full stress/strain, computationally expensive

Multiplayer Authority

  • Server-authoritative with client prediction
  • Delta compression (only send changes)
  • Conflict resolution: first-write, timestamp, or lock-based