Source

smithery/Bbeierle12

21 skills · 0 combined installs

Skills from this source

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Skill
Source
8W Activity
Installs
1
3d-building-mechanics Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for surv…
smithery/Bbeierle12
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2
audio-playback Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing backg…
smithery/Bbeierle12
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3
audio-reactive Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visu…
smithery/Bbeierle12
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4
building-router Router for 3D building game mechanics in Three.js.
smithery/Bbeierle12
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5
component-library Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants…
smithery/Bbeierle12
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6
decay-upkeep Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns…
smithery/Bbeierle12
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7
form-accessibility WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Us…
smithery/Bbeierle12
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8
form-react Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when…
smithery/Bbeierle12
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9
form-vanilla Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when bu…
smithery/Bbeierle12
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10
gsap-fundamentals Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implem…
smithery/Bbeierle12
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11
gsap-scrolltrigger Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effec…
smithery/Bbeierle12
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12
immersive-visuals-router Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP…
smithery/Bbeierle12
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13
particles-physics Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulen…
smithery/Bbeierle12
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14
performance-at-scale Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing buildi…
smithery/Bbeierle12
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15
platform-building Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for buildi…
smithery/Bbeierle12
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16
postfx-effects Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, a…
smithery/Bbeierle12
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17
product-self-knowledge Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, …
smithery/Bbeierle12
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18
r3f-performance R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction, fram…
smithery/Bbeierle12
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19
r3f-router Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, material…
smithery/Bbeierle12
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20
shader-noise Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turb…
smithery/Bbeierle12
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21
shader-router Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) …
smithery/Bbeierle12
0