Summary
- Advanced JUCE audio DSP, real-time analysis, and interactive graphics for plugin development.
- Use when building AU/VST3 plugins, adding DSP chains (reverb/delay/physical modeling), implementing FFT or audio-reactive UI, integrating OpenGL/shader visuals or particle systems, or designing layered, animated JUCE interfaces with transparency and shadows.
- Prefer established third-party JUCE modules or GitHub libraries when they reduce custom code, with license and compatibility checks.