Source

simhacker/moollm

101 skills · 1.5K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
self-repair Missing state triggers repair, not failure.
simhacker/moollm
51
2
probability Motto: The LLM is the dice. It narrates the outcome.
simhacker/moollm
43
3
memory-palace Spatial organization of knowledge in navigable directories
simhacker/moollm
37
4
persona Identity layers for characters — WHO they are vs WHAT they do
simhacker/moollm
31
5
mind-mirror Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
simhacker/moollm
29
6
cat Feline interactions, buffs, and relationship building
simhacker/moollm
26
7
card Portable tokens of capability, identity, and access
simhacker/moollm
25
8
party Companions and group dynamics — you're never alone
simhacker/moollm
25
9
dog Canine interactions, loyalty mechanics, and pack dynamics
simhacker/moollm
24
10
soul-chat Everything is alive. Everything can speak.
simhacker/moollm
23
11
storytelling-tools Build narrative capture and sharing into the system.
simhacker/moollm
21
12
summarize Compress without losing truth. Backlink to sources.
simhacker/moollm
21
13
adversarial-committee Committee of personas with opposing propensities forcing genuine debate
simhacker/moollm
20
14
data-flow Rooms as pipeline nodes, exits as edges, objects as messages
simhacker/moollm
19
15
slideshow Present images in linear narrative form
simhacker/moollm
19
16
manufacturing-intelligence The slogan unpacked — seven readings of 'Manufacturing Intelligence'
simhacker/moollm
18
17
debate Structured multi-perspective deliberation through adversarial dialogue
simhacker/moollm
17
18
exit Navigation links between rooms — the edges of the memory palace
simhacker/moollm
17
19
hero-story Safe referencing of real people's traditions without impersonation
simhacker/moollm
17
20
honest-forget Graceful memory compression with integrity — summarize before forgetting, never fabricate
simhacker/moollm
17
21
skill-snitch Security auditing for MOOLLM skills - static analysis and runtime surveillance
simhacker/moollm
17
22
society-of-mind Intelligence emerges from many simple agents (Minsky)
simhacker/moollm
17
23
world-generation Motto: The world grows where curiosity leads.
simhacker/moollm
17
24
adventure Room-based exploration with narrative evidence collection
simhacker/moollm
16
25
character Core patterns for all characters — home, location, relationships, inventory
simhacker/moollm
16
26
image-mining I mine pixels for atoms. Reality is just compressed resources.
simhacker/moollm
16
27
logistic-container Factorio-style logistics — items flow automatically between containers
simhacker/moollm
16
28
moollm The soul of MOOLLM — self-explanation, help, navigation, philosophy
simhacker/moollm
16
29
postal Complete messaging system — letters, texts, goals, rewards, attachments
simhacker/moollm
16
30
research-notebook Structured research with sources, findings, and decisions.
simhacker/moollm
16
31
scratchpad Working memory for thinking out loud.
simhacker/moollm
16
32
session-log Human-readable markdown session logs for characters and adventures.
simhacker/moollm
16
33
thoughtful-commitment Git commits that capture context and intent
simhacker/moollm
16
34
bartender Generic bartending capabilities — pour drinks, manage tabs, know regulars
simhacker/moollm
15
35
constructionism Educational philosophy — learn by building inspectable things
simhacker/moollm
15
36
economy Currency and trade — gold flows where stories lead
simhacker/moollm
15
37
goal Quest objectives that drive narrative — the WANTS of adventure
simhacker/moollm
15
38
incarnation Full character autonomy across all layers of existence
simhacker/moollm
15
39
object Interactable things in the world — the atoms of adventure
simhacker/moollm
15
40
procedural-rhetoric Rules persuade. Structure IS argument. Design consciously.
simhacker/moollm
15
41
room Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
simhacker/moollm
15
42
speed-of-light Many turns in one call. Instant communication. No round-trips.
simhacker/moollm
15
43
worm Two-pointer reversible cursor worms for traversal and dataflow
simhacker/moollm
15
44
advertisement Objects announce what they can do — The Sims style
simhacker/moollm
14
45
code-review Systematic code analysis with evidence collection
simhacker/moollm
14
46
coherence-engine The LLM as consistency maintainer and orchestrator
simhacker/moollm
14
47
debugging Systematic bug investigation with hypothesis tracking
simhacker/moollm
14
48
markdown Plain text formatting that's readable raw AND rendered
simhacker/moollm
14
49
naming Big-endian file naming as semantic binding
simhacker/moollm
14
50
needs Dynamic motivations (Sims-style) — needs fluctuate and drive behavior
simhacker/moollm
14
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