quodsoler/unreal-engine-skills
ue-gameplay-cameras
Use when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the Gameplay Camera System plugin. Also use when the user mentions 'APlayerCameraManager', 'USpringArmComponent', 'TargetArmLength', 'bUsePawnControlRotation', 'SetViewTargetWithBlend', 'UpdateViewTarget', 'CalcCamera', 'UCameraModifier', 'camera shake', 'UCameraShakeBase', 'FMinimalViewInfo', 'UGameplayCameraComponent', 'camera rig', 'camera director' or 'ShowDebug Camera'. For Sequencer shots, see ue-sequencer-cinematics; for the classes that own the camera, see ue-gameplay-framework; for input, see ue-input-system.
Installation
npx skills add https://github.com/quodsoler/unreal-engine-skills
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More details
Agent compatibility
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
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