plurigrid/asi

wev-verification

WEV Verification Skill

First seen Jan 29, 2026

Installation

$ npx skills add plurigrid/asi --skill wev-verification

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

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Repository health

Stars 62
License LICENSE
Default branch main
Open issues 3
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,803 B
  • docs SUMMARY.md 46 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 7 installs

SKILL.md

WEV Verification Skill

Trit: -1 (MINUS - Validator) GF(3) Triad: wev-verification (-1) ⊗ world-hopping (0) ⊗ alife (+1) = 0

Overview

World Extractable Value (WEV) verification connecting:

  • Quadrant Chart (Colorable × Derangeable)
  • Proof-of-Frog consensus
  • Learning Agent reafference loops
  • GF(3) conservation

WEV Formula

WEV = Σ(coordinated outcomes) - Σ(coordination costs)

Legacy:  WEV = V - 0.5V - costs = 0.4V
GF(3):   WEV = V + 0.1V - 0.01 = 1.09V
Advantage: 2.7x

Quadrant Classification

Quadrant Colorable Derangeable Examples
Q1 (OPTIMAL) PR#18, Knight Tour
Q2 Identity morphisms
Q3 (WORST) Deadlock states
Q4 Phase transitions

Learning Agent Architecture

┌─────────────────────────────────────────┐
│          Reafference Loop               │
├─────────────────────────────────────────┤
│ 1. Predict (Efference Copy)             │
│ 2. Execute (Action)                     │
│ 3. Observe (Sensation)                  │
│ 4. Match? (Validate)                    │
│ 5. Update Model (Learn)                 │
└─────────────────────────────────────────┘

Usage

using .WEVVerification

# Quadrant verification
items = [
    ("PR#18", 0.85, 0.90),
    ("Knight Tour", 0.75, 0.85),
    ("Deadlock", 0.15, 0.15),
]
verify_quadrant(items)

# WEV comparison
comparison = compare_wev_legacy_vs_gf3(100.0)
println("Advantage: ", comparison.advantage)

# Learning agents
alice = LearningAgent(:alice, Int8(-1))
arbiter = LearningAgent(:arbiter, Int8(0))
bob = LearningAgent(:bob, Int8(1))

# Reafference loop
reafference_loop!(alice, action, world_state)

# Frog status
frog_status([alice, arbiter, bob])

Neighbors

High Affinity

  • world-hopping (0): Cross-world navigation
  • alife (+1): Emergent behavior
  • cybernetic-immune (-1): Self/Non-Self

Example Triad

skills: [wev-verification, world-hopping, alife]
sum: (-1) + (0) + (+1) = 0 ✓ CONSERVED

References

  • Block Science KOI
  • von Holst (1950) - Reafference principle
  • Powers (1973) - Perceptual Control Theory

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Graph Theory

  • networkx [○] via bicomodule

- Universal graph hub

Bibliography References

  • category-theory: 139 citations in bib.duckdb

SDF Interleaving

This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):

Primary Chapter: 10. Adventure Game Example

Concepts: autonomous agent, game, synthesis

GF(3) Balanced Triad

wev-verification (−) + SDF.Ch10 (+) + [balancer] (○) = 0

Skill Trit: -1 (MINUS - verification)

Secondary Chapters

  • Ch4: Pattern Matching
  • Ch2: Domain-Specific Languages

Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.