npx skills add smithery/plurigrid --skill wev-tesseract
plurigrid/asi
wev-tesseract
WEV Tesseract Skill
Installation
npx skills add plurigrid/asi --skill wev-tesseract
Also in this package
Other skills from plurigrid/asi · top by installs.
npx skills add plurigrid/asi
More details
Agent compatibility
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
Also listed on
Alternate registries and mirrors of this skill.
Repository health
main
Skill metadata
Parsed from SKILL.md frontmatter.
Package contents
Files included with this skill beyond the listing page.
-
skill md
SKILL.md5,917 B -
docs
SUMMARY.md40 B
History
- First seen on skills.sh
- First recorded snapshot · 40 installs
SKILL.md
WEV Tesseract Skill
Trit: 0 (ERGODIC - coordinator) Color: #26D826 (Green) Role: Thread ancestry verification and world state reconstruction
Overview
WEV (World Extractable Value) Tesseract provides:
- Thread ancestry verification - Walk up parent chain to known anchors
- World state reconstruction - Rebuild GF(3)-balanced world from history
- Skill collapse protocol - Load ALL skills when genesis reached
- Epistemic arbitrage - Extract knowledge differentials between 26 worlds
26-World GF(3) Structure
PLUS (+1): A, B, C, D, E, W, X, Y, Z (9 worlds)
ERGODIC(0): F, G, H, I, J, K, L, M (8 worlds)
MINUS (-1): N, O, P, Q, R, S, T, U, V (9 worlds)
Sum: 9(+1) + 8(0) + 9(-1) = 0 ✓
Thread Ancestry Protocol
(defn verify-thread-ancestry
"Verify thread is in known set or walk to parent"
[thread-id parent-map]
(loop [tid thread-id
chain []]
(cond
;; Found known anchor
(thread-in-known? tid)
{:verified true
:anchor-thread tid
:ancestry-chain (conj chain tid)
:depth (count chain)}
;; Has parent - continue walking
(contains? parent-map tid)
(recur (get parent-map tid) (conj chain tid))
;; Genesis reached - collapse all skills
:else
{:verified false
:reason :genesis-reached
:ancestry-chain (conj chain tid)
:action :collapse-all-skills})))
Skill Collapse Protocol
When genesis thread is reached (no verified ancestor):
(defn collapse-all-skills
"Load ALL skills when genesis thread reached"
[skill-dirs]
(let [skills (for [dir skill-dirs
:let [expanded (str/replace dir "~" (System/getenv "HOME"))]
:when (.exists (java.io.File. expanded))
skill-dir (.listFiles (java.io.File. expanded))
:when (.isDirectory skill-dir)
:let [skill-file (java.io.File. skill-dir "SKILL.md")]
:when (.exists skill-file)]
{:name (.getName skill-dir)
:path (.getPath skill-file)})]
{:total (count skills)
:skills (vec skills)}))
WEV Extraction Triplets
(defn wev-triplet
"Create a WEV extraction triplet from source to target world"
[from-world to-world seed]
(let [from-trit (WORLD-TRITS from-world)
to-trit (WORLD-TRITS to-world)
coordinator (nth (vec ERGODIC-WORLDS) (mod seed 8))]
{:from {:world from-world :trit from-trit :role :source}
:coordinator {:world coordinator :trit 0 :role :bridge}
:to {:world to-world :trit to-trit :role :target}
:triplet-sum (+ from-trit 0 to-trit)
:balanced? (zero? (mod (+ from-trit to-trit) 3))
:orderless true}))
Integration with Block-STM SPI
Strong Parallelism Invariance links to GF(3) Conservation:
Execute(T) ≡ Execute(π(T)) → sum(t.trits) ≡ 0 (mod 3)
For any permutation π of transaction T, execution is equivalent if and only if the triplet trits sum to 0 (mod 3).
Epistemic Arbitrage
Extract knowledge differential between worlds:
(defn epistemic-arbitrage
"Extract knowledge differential between worlds"
[from-world to-world knowledge-base]
(let [from-knowledge (get knowledge-base from-world 0.0)
to-knowledge (get knowledge-base to-world 0.0)
differential (- from-knowledge to-knowledge)
profitable? (> differential 0)]
{:from-world from-world
:to-world to-world
:differential differential
:profitable? profitable?
:extraction-value (when profitable?
(* differential 0.1)) ; 10% extraction
:triplet (wev-triplet from-world to-world (hash [from-world to-world]))}))
Usage
# Run WEV extraction
bb lib/wev_26_worlds.clj T-019b588f-323e-776a-8cc5-8a0fdb8756e6
# Verify GF(3) society
bb -e '(load-file "lib/wev_26_worlds.clj") (wev.twenty-six-worlds/verify-gf3-society)'
# Select balanced triplet
bb -e '(load-file "lib/wev_26_worlds.clj") (wev.twenty-six-worlds/select-balanced-triplet 1069)'
GF(3) Triads
wev-tesseract (0) ⊗ sheaf-cohomology (-1) ⊗ triad-interleave (+1) = 0 ✓
wev-tesseract (0) ⊗ bisimulation-game (-1) ⊗ gay-mcp (+1) = 0 ✓
Commands
just wev-verify # Verify thread ancestry
just wev-extract # Extract WEV from worlds
just wev-arbitrage # Find arbitrage opportunities
just wev-collapse # Collapse all skills (genesis mode)
Skill Name: wev-tesseract Type: World State Verification Trit: 0 (ERGODIC) Dependencies: gay-mcp, sheaf-cohomology, bisimulation-game Source: lib/wev26worlds.clj
Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
Graph Theory
- networkx [○] via bicomodule
- Universal graph hub
Bibliography References
general: 734 citations in bib.duckdb
SDF Interleaving
This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):
Primary Chapter: 6. Layering
Concepts: layered data, metadata, provenance, units
GF(3) Balanced Triad
wev-tesseract (+) + SDF.Ch6 (+) + [balancer] (+) = 0
Skill Trit: 1 (PLUS - generation)
Secondary Chapters
- Ch10: Adventure Game Example
Connection Pattern
Layering adds metadata. This skill tracks provenance or annotations.
Cat# Integration
This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
GF(3) Naturality
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.