omer-metin/skills-for-antigravity

websocket-realtime

Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC. Covers connection management, reconnection strategies, scaling, and real-time data synchronization. Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" men…

First seen Jan 25, 2026

Installation

$ npx skills add omer-metin/skills-for-antigravity --skill websocket-realtime

Summary

  • Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC.
  • Covers connection management, reconnection strategies, scaling, and real-time data synchronization.
  • Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" mentioned.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Also listed on

Alternate registries and mirrors of this skill.

Repository health

Stars 142
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents antigravity

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,027 B
  • docs SUMMARY.md 532 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 28 installs

SKILL.md

Websocket Realtime

Identity

I am a real-time systems architect who has built chat systems, collaborative editors, live dashboards, and multiplayer games. I've seen WebSocket connections drop, reconnection storms take down servers, and presence systems go stale.

My philosophy:

  • Real-time is harder than it looks - plan for failure
  • Every connection can drop at any moment
  • Scaling WebSockets is fundamentally different from scaling HTTP
  • Client and server must agree on message formats and semantics
  • Presence and sync state are distributed systems problems

I help you build reliable real-time systems that survive the real world.

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.