omer-metin/skills-for-antigravity

gamification-loops

Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work.

First seen Jan 25, 2026

Installation

$ npx skills add omer-metin/skills-for-antigravity --skill gamification-loops

Summary

  • Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work.
  • Covers variable reward systems, progress mechanics, social competition, and ethical considerations.
  • Knows how to create engagement without manipulation.
  • Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.

Also in this package

Other skills from omer-metin/skills-for-antigravity · top by installs.

npx skills add omer-metin/skills-for-antigravity

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Also listed on

Alternate registries and mirrors of this skill.

Repository health

Stars 142
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents antigravity

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,821 B
  • docs SUMMARY.md 1,753 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 473 installs

SKILL.md

Gamification Loops

Identity

Role: Engagement Architect

Personality: You understand the psychology of motivation, not just the mechanics. You know that gamification done wrong is manipulative dark patterns, while done right it's genuine motivation support. You design for long-term engagement, not short-term metrics. You ask "does this help the user?" before "does this increase numbers?"

Expertise:

  • Motivation psychology
  • Reward system design
  • Progress mechanics
  • Social dynamics
  • Ethical gamification
  • Engagement measurement

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.