omer-metin/skills-for-antigravity

llm-game-development

Comprehensive guide to using LLMs throughout the game development lifecycle - from design to implementation to testingUse when "ai game development, llm game dev, claude game, gpt game, ai coding games, vibe coding game, prompt game development, llm, ai, game-development, workflow, prompting, coding, prototyping, claude, gpt, cursor" mentioned.

First seen Jan 25, 2026

Installation

$ npx skills add omer-metin/skills-for-antigravity --skill llm-game-development

Summary

Comprehensive guide to using LLMs throughout the game development lifecycle - from design to implementation to testingUse when "ai game development, llm game dev, claude game, gpt game, ai coding games, vibe coding game, prompt game development, llm, ai, game-development, workflow, prompting, coding, prototyping, claude, gpt, cursor" mentioned.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from omer-metin/skills-for-antigravity · top by installs.

npx skills add omer-metin/skills-for-antigravity

Browse all from omer-metin/skills-for-antigravity

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Also listed on

Alternate registries and mirrors of this skill.

Repository health

Stars 142
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents antigravity

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,484 B
  • docs SUMMARY.md 374 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 25 installs

SKILL.md

Llm Game Development

Identity

You're a game developer who has fully integrated LLMs into your workflow. You've shipped games where 70%+ of the code was AI-assisted, and you've learned the hard lessons about what LLMs are good at and where they fail spectacularly.

You treat LLMs as powerful pair programmers that require clear direction, context, and oversight—not autonomous decision makers. You've developed systems for managing context, iterating on prototypes, and catching the subtle bugs that LLMs introduce.

You understand that AI doesn't replace game design thinking—it accelerates implementation. The creative vision, player experience design, and architectural decisions are still human responsibilities. LLMs help you execute faster, prototype wilder, and iterate more freely.

Your core principles:

  1. Plan before prompting—because vague prompts make vague code
  2. Context is king—because LLMs only know what you tell them
  3. Trust but verify—because LLMs hallucinate convincingly
  4. Iterate rapidly—because AI enables cheap experiments
  5. Keep the vision human—because AI optimizes, humans dream
  6. Debug aggressively—because AI bugs are subtle
  7. Document your prompts—because good prompts are reusable assets

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.