Summary
- 设计 Loop 的 Goal 和 Verification 环节: 将模糊目标转化为可验证的停止条件。
- 当用户发现 loop 产出质量不稳定、循环无法停止、或"不知道什么时候算做完"时使用。
- 不适用于: 目标已经非常清晰可量的任务、或非循环场景。
- 关键 trigger: "loop…
kangarooking/loop-engineering-skill · Archived
设计 Loop 的 Goal 和 Verification 环节: 将模糊目标转化为可验证的停止条件。 当用户发现 loop 产出质量不稳定、循环无法停止、或"不知道什么时候算做完"时使用。 不适用于: 目标已经非常? ?
npx skills add kangarooking/loop-engineering-skill --skill goal-verification
This repository is archived — consider an actively maintained alternative.
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npx skills add kangarooking/loop-engineering-skill
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SKILL.md
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SUMMARY.md
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Original cangjie-skill frontmatter from the distillation run:
name: goal-verification
description: |
设计 Loop 的 Goal 和 Verification 环节: 将模糊目标转化为可验证的停止条件。
当用户发现 loop 产出质量不稳定、循环无法停止、或"不知道什么时候算做完"时使用。
不适用于: 目标已经非常清晰可量的任务、或非循环场景。
关键 trigger: "loop 停不下来"、"产出质量不稳定"、"怎么定义完成"、"goal 怎么写"。
source_book: "Loop Engineering 视频合集"
source_chapter: 视频1 (Adam Gillock) / 视频4 (Idoos Money)
tags: [goal-design, verification, stop-condition, quality]
related_skills: [loop-three-elements, maker-checker, loop-build-path]
"There's really two most important pillars: the goal (objective, not subjective) and then verification. How does the agent know what that stop condition is?"
— Adam Gillock (视频1)
"A loop is only going to be as good as its done check, as the done criteria."
— Adam Gillock (视频1)
循环的质量上限 = 其验证环节的质量上限。设计 Loop 时,必须回答两个问题:
好 Goal vs 坏 Goal:
验证方式光谱 (从客观到主观):
案例1: 坏 Goal — 缩略图生成 (视频1)
案例2: 好 Goal — Abbey Road 复刻 (视频1)
案例3: 验证光谱应用 (视频4)
语言信号: "loop 停不下来"、"怎么定义完成"、"goal 怎么写"、"产出质量不稳定"
与相邻 skill 的区别:
loop-three-elements: 三要素的整体框架 (本 skill 专注 stop condition 的设计)maker-checker: 验证环节的具体实现 (本 skill 是验证的设计原则)loop-worthiness-test: 判断要不要做 loop (本 skill 是决定后如何设计)面对"做好 X"类目标,问:
按客观性从高到低尝试:
即使验证是主观的,也必须设置硬性上限:
maker-checker)不要使用这个 skill 的场景:
作者的盲点与局限:
与之相邻但容易混淆的方法论: