Summary
- GPU-accelerated canvas compositions with TypeGPU and WebGPU, synchronized to HyperFrames timeline events.
- Listens for hf-seek events to render at exact HyperFrames time; register GSAP tweens synchronously before any async WebGPU initialization Supports full-screen fragment shaders, compute pipelines, video-backed textures, particle systems, and frosted glass effects via downsample passes Provides WGSL patterns for full-screen triangles and rounded-rect SDFs; use alphaMode: 'opaque' for GPU-rendered full frames or 'premultiplied' for transparent overlays Requires deterministic rendering: no Math.random() , requestAnimationFrame , or performance.now() ; call await device.queue.onSubmittedWorkDone() after GPU work for video render capture