heygen-com/hyperframes

media-use

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague …

All-time #127 Trending #20 Hot #6770 First seen Jun 25, 2026
8-week activity · all time api

Installation

$ npx skills add heygen-com/hyperframes --skill media-use

Summary

  • Agent Media OS, the single skill for every media need in a HyperFrames project.
  • Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects.
  • Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Stronger alternatives

Audit results are mixed — compare nearby options before installing.

Similar popular skills

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Security audits

Partner security reviews for this skill.

agent-trust-hub SAFE

Analyzed Aug 27, 2026

The media-use skill is a robust media operating system for resolving, generating, and processing audio and visual assets. It integrates with the HeyGen platform and various local machine-learning models for task-specific generation. The skill implements strong security controls, including a dedicated SSRF guard for asset ingestion, bounded download sizes, and the consistent use of safe execution methods for external tools. While the skill includes automated dependency installation and anonymous telemetry, t

snyk MEDIUM

Analyzed Aug 27, 2026

[MEDIUM] W011: Third-party content exposure detected (indirect prompt injection risk).

socket Score 0.3600 · 4 alerts

Analyzed Aug 27, 2026

  • license 1
  • maintenance 1
  • quality 0.9
  • supply chain 0.36
  • vulnerability 1

4 alerts

Also in this package

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 47.7K
License LICENSE
Default branch main
Open issues 22
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 7,982 B
  • docs SUMMARY.md 649 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 384,851 installs

SKILL.md

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.

Resolve — the one verb

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

Type One-line intent
bgm background music (HeyGen catalog, 10k+ tracks)
sfx sound effects (bundled 19-file library + catalog)
image photos, backgrounds (HeyGen asset search, 75k+ vectors)
icon icons, symbols (transparent)
logo official brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn)
voice TTS voiceover (HeyGen free-usage path; optional local Kokoro)
grade measured correction candidate; broad polish/stylization follows Media Treatments
lut user-provided or explicitly chosen reusable validated .cube file

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img>/<video>, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.

For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

Signal detected Offer
On-screen text / a script with no voiceover TTS voiceover (audio engine)
Emoji or a <div> styled as an icon resolve real icons
Image that is a placeholder, tiny, or upscaled-looking a better image (and/or upscale — see references/operations.md)
Hard scene cuts / transitions with no sound transition sfx
A piece over ~10s with no music bed bgm
Footage that reads under/over-exposed or color-cast a corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json)
Photographic media that feels visually flat or off-topic one specific source-appropriate preset or custom treatment, with the intended target named
A meaningful media entrance/reveal that feels static one supported seek-safe treatment animation; preserve color unless the request also justifies a preset

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

Task Read
resolve / reuse / adopt / ingest, flags, cascade, inventory references/resolve.md
color grading, LUTs, smart grade (--for), grade-compare references/grading.md
voiceover / TTS, music, SFX, captions, transcription (audio engine) references/audio.md
cut / reframe / transform existing media, exact error diffusion, HEVC references/operations.md
source-aware creative treatments, realtime effects, overlays, reveals references/media-treatments.md
install + auth, provider table, RAM ladders, --local-only, --provider references/setup-providers.md
remembered preferences + frozen recipes (user memory) references/memory.md
ownership matrix, usage stats, telemetry, privacy (maintainer-facing) references/meta.md