Summary
- Deterministic Three.js scene rendering synchronized to HyperFrames timeline events.
- Renders scenes from explicit HyperFrames time via hf-seek events, not wall-clock time or requestAnimationFrame Supports AnimationMixer timeline seeking for GLTF clips and authored animations Requires synchronous scene, camera, renderer, and asset creation upfront; load models and textures before seeking begins Use for product spins, camera motion, shader-driven visuals, particles with seeded data, and deterministic 3D compositions