heygen-com/hyperframes

cut-the-curve

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cut…

All-time #454 Trending #313 Hot #6685 First seen Jul 16, 2026
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Installation

$ npx skills add heygen-com/hyperframes --skill cut-the-curve

Summary

  • The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides).
  • Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio.
  • Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

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Related neighbors and high-traction skills in the same topics — useful to compare before installing.

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agent-trust-hub SAFE

Analyzed Jul 16, 2026

The skill is a comprehensive reference for cinematic motion graphics and GSAP animation transitions. It contains technical specifications and code templates for various visual effects and does not exhibit any malicious behavior or security risks.

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Analyzed Jul 16, 2026

No issues detected.

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Analyzed Jul 16, 2026

  • license 1
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Repository health

Stars 47.7K
License LICENSE
Default branch main
Open issues 22
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 18,832 B
  • docs SUMMARY.md 972 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 58,500 installs

SKILL.md

Cut the Curve — the technique catalog

Five SEAM techniques, one principle: cut at peak velocity, match direction and speed on both sides of the cut — plus the two in-scene techniques (§6 arrivals, §7 slides). The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in motion-doctrine; read it first. This skill is the parameters and mechanics. All GSAP code templates (worker + registry): examples/gsap-implementation.md.

Catalog

# Technique Scope Axis Use for
1 Zoom-Through (forward) Within-scene text swap Z, toward viewer progressing deeper into the same thought
2 Inverse Zoom-Through Arrival / payoff beat Z, away from viewer something bigger lands
3 Cut the Curve Between scenes X / Y the default boundary, the film's current
4 Waterfall Cut Text-to-text seam X, per-word word-level handoff between big-text beats
5 Rack-Focus Blur-Cut Same-surface state swap X / Y / Z the one cut you want SEEN — a DSLR focus-pull flourish
6 Waterfall Entry In-scene ARRIVAL (no seam) Y, from below title cards, segment openers, list intros
7 Nudge Curve In-scene group slide (no seam) X / Y repositioning a composed group to make room

Z direction is a sign

"Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut:

Z vector Exit scale Entry scale Variant
Push (forward) growing 1 → 1.2 growing 0.75 → 1 zoom-through
Pull (back) shrinking 1 → 0.8 shrinking 1.25 → 1 inverse zoom-through

Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push — the common one, since grow-from-small is the default element entrance), and a push exit answered by an oversized retraction. This binds the incoming scene's OWN entrances during the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame composed, or author its entrance to match the sign. Verify per Seam Gate rule 7.

Blur logic (all Z variants)

Subject Peak blur Why
Text-scale (headline, word group) 10px 20px smears letterforms — the cut reads as a glitch, not speed
Full-frame surface (window, card, screenshot) 18–20px lighter blur on a big surface reads as a rendering hiccup

Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children.


1. Zoom-Through (forward)

Z-axis velocity-matched cut; never both texts visible. Everything GROWS: the outgoing text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s.

Phase Scale Blur Opacity Ease Duration
Exit 1 → 1.2 0 → 10px 1 → 0.15 power3.in (opacity: separate none tween) 0.2s
Cut (tl.set) in: 0.75 10px out: 0 / in: 0.15
Entry 0.75 → 1 10 → 0px 0.15 → 1 expo.out 0.5s

Exit opacity MUST be its own linear tween — power3.in holds opacity near 1 too long. On entry all properties share expo.out.

2. Inverse Zoom-Through (backward)

The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary boundaries. Total ≈ 0.7s (30% exit / 70% entry).

Phase Scale Blur Opacity Ease Duration
Exit 1 → 0.8 0 → 10px 1 → 0.15 power3.in (opacity: separate none tween) ~0.2s
Cut (tl.set) in: 1.25 10px out: 0 / in: 0.15
Entry 1.25 → 1 10 → 0px 0.15 → 1 expo.out ~0.5s

Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces.

Sign discipline: the incoming scene arrives as a composed frame inside the retracting wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the retraction settles, or start ≥1 and retract.

3. Cut the Curve (default scene boundary)

X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's current, not an accent. The outgoing hero accelerates in one direction, the cut lands mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s; directions LEFT / RIGHT / UP / DOWN (default LEFT).

Partial travel: ~12% of frame (≈230px at 1920) — never full off-screen moves.

Direction Exit Entry start → end
Leftward x: 0 → −230 x: +230 → 0
Rightward x: 0 → +230 x: −230 → 0
Upward y: 0 → −230 y: +230 → 0
Downward y: 0 → +230 y: −230 → 0

Mechanics:

  • Mirrored eases: exit power4.in + entry power4.out, same distance and duration —

the two halves of one power4.inOut, so velocity matches exactly at the cut.

  • The fade trick: exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s

vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading element to die right at the cut — a gap where nothing moves reads as dead air.

  • Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px.
  • Stage ground: #root must be opaque

(background: var(--canvas-deep, var(--canvas, #000))) — the mid-window cut opens a summed-opacity < 1 window that flashes white otherwise (see seam-craft).

push-slide exists but violates partial-travel and mid-motion phase; prefer cut-the-curve.

4. Waterfall Cut (word-by-word cut-the-curve)

Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams. Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a wave the eye rides across the seam.

Scope: worker-authored inside one multi-beat comp (stacked full-frame .beat layers), NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into and out of the text-beat block still gets a normal registry transition. Does not count against the 2–3 transition budget.

Parameter Value Why
Travel ±230px (~12% frame) partial travel + velocity > full-frame push
Exit 0.34s power4.in the acceleration IS the cut
Exit fade 0.18s, starts with x word gone by ~25–30% of travel — no smear
Exit stagger +0.022s reading order the line peels, not a block slide
Entry 0.3s power4.out back half of the composite — velocity match
Entry start opacity 0.35 mid-path ignition; binary 0→1 pops
Entry gaps 0.05s × 0.84 decay accelerating cascade, resolves composed

Rules:

  • One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only.
  • Pre-set all words to x: +230, opacity: 0 at build time — immediateRender: false

alone leaves un-started words visible at rest.

  • A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is

still streaking when the next words ignite — no dead gap.

  • Transform/opacity only (seek-safe); opaque stage ground applies.

5. Rack-Focus Blur-Cut (the visible cut)

The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the SAME surface within one visual theme; never the default boundary.

Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides the swap — no early fade); eases power2.in / power2.out (soft optics, not momentum).

Rules:

  • Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold.
  • Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut.
  • A subtle scale (~1.06 lens-breathing) sells it as optics.
  • Same direction on both sides — the vector law still holds. Entry ≥ exit duration.
  • Blur the wrapper; never blur + opacity in one tween on one element (headless

compositing bug); never blur a <video> directly (wrap it).


6. Waterfall Entry (in-scene arrival — not a seam)

Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction), each starting before the previous settles — an accelerating wave that resolves into a composed layout. Title cards, segment openers, list/feature intros. The seam sibling is §4; do not mix their rules:

§6 Entry (arrival) §4 Waterfall Cut (seam)
Opacity BINARY 0→1 via tl.set at entry — never fade ignites at 0.35 mid-path — the fade IS the velocity trick
Axis default Y, from below X, riding the current
Outgoing side none words ramp out on mirrored power4.in

Choreography:

  • Overlap, don't queue — next element starts within ±2 frames of the previous

settling; gaps SHRINK across the cascade; the last element snaps.

  • Velocity varies by weight — heavy/anchor elements travel further and longer;

light words/punctuation snap in tight:

Parameter Anchor/heavy Normal word Light/punctuation
Y offset 60–80px 40–50px 30–48px
Duration 0.16–0.20s 0.13–0.16s 0.10–0.13s
Overlap 0–2f gap 1f overlap 1–2f overlap
  • Ease power4.out (expo.out for extra snap); never .inOut on an entry.
  • One direction per cascade.
  • Split the FINAL word into fragments to extend the climax; fragments travel further.
  • Post-settle, the group usually slides to make room for the next beat — that's §7.

7. Nudge Curve (in-scene group slide — not a seam)

Slow-fast-slow repositioning of a composed group (word rows, card stacks, lists) to reveal content or make room. No single built-in ease produces it — power4.inOut smacks to a stop. Chain three tweens on one property:

Phase Ease Distance Time Feel
1 ramp-in power3.in ~10% ~20% barely moves — motion registers, no jolt
2 burst none (linear) ~65% ~18% ~2× average px/frame — purposeful
3 tail power4.out ~25% ~62% decaying creep to rest — kills the smack

Rules:

  • The tail is ≥3× the ramp-in in TIME. If it still smacks: extend the tail's time (not

distance) or use power5.out.

  • Phase 2 stays linear — easing it loses the burst contrast.
  • Reveal new content DURING phase 2 — the burst masks its appearance.
  • Same ratios vertical; scale distances proportionally, keep the time ratios.

Choosing a Variant

Zoom-Through Inverse Zoom Cut the Curve Waterfall Cut
Scope Within-scene text swap Arrival/payoff beat Between scenes Text-to-text seam
Z sign / axis growing (push) shrinking (pull) X / Y X, per-word
Travel/scale 1→1.2, then 0.75→1 1→0.8, then 1.25→1 ±230px ±230px
Peak blur 10px text / 18–20 full-frame 10px text / 18–20 full-frame 8–10px optional none
Eases power3.in / expo.out power3.in / expo.out power4.in / power4.out power4.in / power4.out
Feel progressing through arriving at carried sideways a wave across the seam

Anti-Patterns

Don't Instead
Two texts visible during a zoom-through Hard cut at blur peak, one text at a time
20px blur on text-scale subjects 10px text; 18–20px only full-frame
Inverse-zoom exit → grow-from-small entry (or push → oversized retraction) Match the scale-velocity SIGN; verify at cut±0.1s
Incoming comp's own scale-up intro under a Z-seam wrapper tween Arrive composed; stage entrances after the seam settles or match the sign
Mismatched blur/opacity at the swap Identical values at the cut frame
Gentle entry easing (power2.out) Mirror the exit: power4.out / expo.out
Full off-screen exits/entries Partial travel (~12%) + early fade
.inOut eases on either side of a cut Mirrored power4.in / power4.out
Lone element fading long before its cut Fade ends ~0.02s before the cut, or word-cascade
Equal gaps across a waterfall cascade Shrink gaps ×0.84 per word
Zoom-through on body text Headlines and short phrases only
Scene cuts without cut-the-curve It is the default boundary
Consecutive boundaries in opposing directions One current; reserved vectors spent on meaning
Unpainted #root behind a mid-window cut Opaque stage ground
Queued entries (each waits for the previous to settle) Overlap ±1–2 frames — the cascade is a wave, not a queue
Same offset/duration for every cascade element Vary by weight: anchors travel further, punctuation snaps
Gradual opacity fade on a §6 arrival Binary 0→1 via tl.set — fading fights the snap (seam cuts fade; arrivals don't)
Single ease for a group slide (power4.inOut, slow()) The §7 three-phase chain
Nudge tail shorter than 3× the ramp-in Extend the tail's TIME, not its distance

Code

All GSAP templates — worker-authored versions, registry gsap_templates, the combined cut-the-curve + zoom, waterfall DOM/CSS/JS, rack-focus — live in examples/gsap-implementation.md.