frankxai/awesome-gamification-agent-skills · Archived

md-skill-tree-architect

Create Markdown-first skill trees, progression tracks, node cards, trials, rewards, prerequisites, YAML frontmatter schemas, and git-friendly mastery systems. Use when the user wants MD-based gamification, skill progression, learning paths, or portable skill-tree repos.

First seen Jun 29, 2026

Installation

$ npx skills add frankxai/awesome-gamification-agent-skills --skill md-skill-tree-architect

Stronger alternatives

This repository is archived — consider an actively maintained alternative.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from frankxai/awesome-gamification-agent-skills.

npx skills add frankxai/awesome-gamification-agent-skills

Browse all from frankxai/awesome-gamification-agent-skills

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

License LICENSE
Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,321 B
  • docs SUMMARY.md 301 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Markdown Skill Tree Architect

Use this skill to design portable skill trees that live in git as Markdown.

Workflow

  1. Define the audience and capability promise.
  2. Choose axes and ranks.
  3. Create track files.
  4. Create node files with prerequisites and acceptance criteria.
  5. Create trial files for rank-up.
  6. Create reward files that unlock useful work.
  7. Create a ledger event example.
  8. Add validation checks for unreachable nodes and circular prerequisites.

Frontmatter Minimum

---
id: stable-id
type: track | node | trial | reward
status: draft | active | deprecated
visibility: public | unlisted | private
version: 0.1.0
---

Quality Gates

  • Every node must teach or unlock one capability.
  • Every trial must have objective acceptance criteria.
  • Every reward must change what can be done.
  • Keep lore names separate from platform names.

Output Shape

  • Folder map.
  • Track outline.
  • Node cards.
  • Trial cards.
  • Reward cards.
  • Validation checklist.