Analyzed Jul 13, 2026
flutter/agent-plugins · Official
flutter-add-widget-test
Implement a component-level test using `WidgetTester` to verify UI rendering and user interactions (tapping, scrolling, entering text). Use when validating that a specific widget displays correct data and responds to events as expected.
Installation
npx skills add flutter/agent-plugins --skill flutter-add-widget-test
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Analyzed Jul 13, 2026
Analyzed Jul 13, 2026
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- model
- models/gemini-3.1-pro-preview
- last_modified
- Tue, 21 Apr 2026 21:15:41 GMT
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SKILL.md6,381 B -
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- First recorded snapshot · 31,219 installs
SKILL.md
Writing Flutter Widget Tests
Contents
- [Setup & Configuration](#setup--configuration)
- [Core Components](#core-components)
- [Workflow: Implementing a Widget Test](#workflow-implementing-a-widget-test)
- [Interaction & State Management](#interaction--state-management)
- [Examples](#examples)
Setup & Configuration
Ensure the testing environment is properly configured before authoring widget tests.
- Add the
fluttertestdependency to thedevdependenciessection ofpubspec.yaml. - Place all test files in the
test/directory at the root of the project. - Suffix all test file names with
test.dart(e.g.,widgettest.dart).
Core Components
Utilize the following flutter_test components to interact with and validate the widget tree:
WidgetTester: The primary interface for building and interacting with widgets in the test environment. Provided automatically by thetestWidgets()function.Finder: Locates widgets in the test environment (e.g.,find.text('Submit'),find.byType(TextField),find.byKey(Key('submit_btn'))).Matcher: Verifies the presence or state of widgets located by aFinder(e.g.,findsOneWidget,findsNothing,findsNWidgets(2),matchesGoldenFile).
Workflow: Implementing a Widget Test
Copy the following checklist to track progress when implementing a new widget test.
Task Progress
- Step 1: Define the test. Use
testWidgets('description', (WidgetTester tester) async { ... }). - Step 2: Build the widget. Call
await tester.pumpWidget(MyWidget())to render the UI. Wrap the widget in aMaterialApporDirectionalitywidget if it requires inherited directional or theme data. - Step 3: Locate elements. Instantiate
Finderobjects for the target widgets. - Step 4: Verify initial state. Use
expect(finder, matcher)to validate the initial render. - Step 5: Simulate interactions. Execute gestures or inputs (e.g.,
await tester.tap(buttonFinder)). - Step 6: Rebuild the tree. Call
await tester.pump()orawait tester.pumpAndSettle()to process state changes. - Step 7: Verify updated state. Use
expect()to validate the UI after the interaction. - Step 8: Run and validate. Execute
flutter test test/yourtestfile_test.dart. - Step 9: Feedback Loop. Review test output -> identify failing matchers -> adjust widget logic or test assertions -> re-run until passing.
Interaction & State Management
Apply the following conditional logic based on the type of interaction or state change being tested:
- If testing static rendering: Call
await tester.pumpWidget()once, then immediately runexpect()assertions. - If testing standard state changes (e.g., button taps):
1. Call await tester.tap(finder). 2. Call await tester.pump() to trigger a single frame rebuild.
- If testing animations, transitions, or asynchronous UI updates:
1. Trigger the action (e.g., await tester.drag(finder, Offset(500, 0))). 2. Call await tester.pumpAndSettle() to repeatedly pump frames until no more frames are scheduled (animation completes).
- If testing text input: Call
await tester.enterText(textFieldFinder, 'Input string'). - If testing items in a dynamic or long list: Call
await tester.scrollUntilVisible(itemFinder, 500.0, scrollable: listFinder)to ensure the target widget is rendered before interacting with it.
Examples
High-Fidelity Widget Test Implementation
Target Widget (lib/todo_list.dart):
import 'package:flutter/material.dart';
class TodoList extends StatefulWidget {
const TodoList({super.key});
@override
State<TodoList> createState() => _TodoListState();
}
class _TodoListState extends State<TodoList> {
final todos = <String>[];
final controller = TextEditingController();
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Column(
children: [
TextField(controller: controller),
Expanded(
child: ListView.builder(
itemCount: todos.length,
itemBuilder: (context, index) {
final todo = todos[index];
return Dismissible(
key: Key('$todo$index'),
onDismissed: (_) => setState(() => todos.removeAt(index)),
child: ListTile(title: Text(todo)),
);
},
),
),
],
),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
todos.add(controller.text);
controller.clear();
});
},
child: const Icon(Icons.add),
),
),
);
}
}
Test Implementation (test/todolisttest.dart):
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:my_app/todo_list.dart';
void main() {
testWidgets('Add and remove a todo item', (WidgetTester tester) async {
// 1. Build the widget
await tester.pumpWidget(const TodoList());
// 2. Verify initial state
expect(find.byType(ListTile), findsNothing);
// 3. Enter text into the TextField
await tester.enterText(find.byType(TextField), 'Buy groceries');
// 4. Tap the add button
await tester.tap(find.byType(FloatingActionButton));
// 5. Rebuild the widget to reflect the new state
await tester.pump();
// 6. Verify the item was added
expect(find.text('Buy groceries'), findsOneWidget);
// 7. Swipe the item to dismiss it
await tester.drag(find.byType(Dismissible), const Offset(500, 0));
// 8. Build the widget until the dismiss animation ends
await tester.pumpAndSettle();
// 9. Verify the item was removed
expect(find.text('Buy groceries'), findsNothing);
});
}