Source

dylantarre/animation-principles

144 skills · 69.7K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
user-feedback-clarity Use when users don't notice feedback, miss state changes, or can't tell if their action worked
dylantarre/animation-principles
392
2
emotional-disconnect Use when animation feels wrong, creates unintended emotional response, or mismatches context
dylantarre/animation-principles
391
3
exaggeration-mastery Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making ke…
dylantarre/animation-principles
391
4
popmotion Use when implementing Disney's 12 animation principles with Popmotion's functional animation library
dylantarre/animation-principles
391
5
responsive-adaptive Use when building context-dependent animations - duration that changes based on device, distance, user preference, or…
dylantarre/animation-principles
391
6
state-changes Use when elements transform in place - toggle switches, expanding accordions, checkbox animations, button states, or …
dylantarre/animation-principles
391
7
Animation Principles - Refresher Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
dylantarre/animation-principles
390
8
implementation-debugging Use when animation doesn't work as expected, has bugs, or behaves inconsistently
dylantarre/animation-principles
390
9
problem-diagnosis Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear acti…
dylantarre/animation-principles
390
10
professionalism-credibility Use when creating animations for business contexts that require seriousness, competence, and trustworthy presentation.
dylantarre/animation-principles
390
11
technical-constraints Use when animation is limited by browser support, platform capabilities, or technical requirements
dylantarre/animation-principles
390
12
Animation Principles - Deep Dive Use when someone needs comprehensive reference material on animation principles with technical depth and extensive co…
dylantarre/animation-principles
389
13
Animation Principles - Absolute Beginner Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete n…
dylantarre/animation-principles
388
14
Animation Principles - Intermediate Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in mo…
dylantarre/animation-principles
388
15
Animation Principles - Troubleshooting Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied
dylantarre/animation-principles
388
16
comfort-safety Use when creating animations that reassure users, reduce anxiety, or communicate protection and security.
dylantarre/animation-principles
388
17
follow-through-overlapping Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, mo…
dylantarre/animation-principles
388
18
straight-ahead-pose-mastery Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative f…
dylantarre/animation-principles
388
19
universal-industry Use when designing animations for any industry or when industry-specific guidelines do not apply
dylantarre/animation-principles
388
20
Animation Principles - Novice Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
dylantarre/animation-principles
387
21
exaggerated-clarity Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any m…
dylantarre/animation-principles
387
22
feedback-indicators Use when confirming user actions - success checkmarks, error alerts, form validation, save confirmations, or any anim…
dylantarre/animation-principles
387
23
friendliness-approachability Use when creating animations that feel warm, welcoming, and make users feel comfortable engaging.
dylantarre/animation-principles
387
24
large-500-800ms Use when building larger movement animations between 500-800ms - hero transitions, complex reveals, animations that t…
dylantarre/animation-principles
387
25
medium-300-500ms Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustra…
dylantarre/animation-principles
387
26
secondary-action-mastery Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel ali…
dylantarre/animation-principles
387
27
universal-elements Use when animating any UI element not covered by specific skills, or when applying general animation principles acros…
dylantarre/animation-principles
387
28
Animation Principles - Advanced Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, ed…
dylantarre/animation-principles
386
29
trust-reliability Use when creating animations that build user confidence, establish credibility, and communicate dependability.
dylantarre/animation-principles
386
30
deliberate-1200-2000ms Use when building slow intentional animations between 1200-2000ms - app intros, loading sequences, storytelling momen…
dylantarre/animation-principles
385
31
motion-sickness Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort
dylantarre/animation-principles
385
32
product-manager Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business val…
dylantarre/animation-principles
385
33
small-200-300ms Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions th…
dylantarre/animation-principles
385
34
universal-tool Use when implementing Disney's 12 animation principles with any animation tool or framework
dylantarre/animation-principles
385
35
universal-practitioner Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 p…
dylantarre/animation-principles
384
36
accessibility-issues Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
dylantarre/animation-principles
382
37
universal-fallback Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation princip…
dylantarre/animation-principles
382
38
universal-solutions Use when facing any animation problem as a comprehensive diagnostic framework
dylantarre/animation-principles
382
39
instant-0-100ms Use when building instantaneous UI feedback under 100ms - button presses, toggles, state changes that feel immediate …
dylantarre/animation-principles
381
40
ux-friction Use when animation causes user confusion, delays task completion, or creates frustration
dylantarre/animation-principles
380
41
media-publishing Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences
dylantarre/animation-principles
378
42
slow-800-1200ms Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments wh…
dylantarre/animation-principles
378
43
universal-mindset Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, o…
dylantarre/animation-principles
377
44
universal-timing Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rule…
dylantarre/animation-principles
375
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