Source

dylantarre/animation-principles

144 skills · 69.7K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
gesture-responses Use when responding to touch or click interactions - button presses, drag feedback, swipe responses, tap ripples, or …
dylantarre/animation-principles
430
2
icons-badges Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
dylantarre/animation-principles
429
3
ux-researcher Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user pe…
dylantarre/animation-principles
425
4
excitement-energy Use when creating animations that generate enthusiasm, build anticipation, or create high-energy experiences.
dylantarre/animation-principles
423
5
spatial-thinking Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positi…
dylantarre/animation-principles
423
6
modals-dialogs Use when animating modals, dialogs, popovers, or overlay content to create smooth entrances and exits
dylantarre/animation-principles
422
7
solid-drawing-mastery Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or en…
dylantarre/animation-principles
421
8
attention-direction Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any s…
dylantarre/animation-principles
420
9
entrance-animations Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "…
dylantarre/animation-principles
419
10
micro-100-200ms Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animation…
dylantarre/animation-principles
417
11
joy-delight Use when creating animations that evoke happiness, surprise, or delightful moments in the user experience.
dylantarre/animation-principles
416
12
naturalistic-motion Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any…
dylantarre/animation-principles
416
13
react-spring Use when implementing Disney's 12 animation principles with React Spring's physics-based animations
dylantarre/animation-principles
416
14
enterprise-b2b Use when designing animations for enterprise software, B2B platforms, admin dashboards, or corporate applications
dylantarre/animation-principles
414
15
attention-grabbers Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or an…
dylantarre/animation-principles
413
16
performance-optimization Use when animation runs slow, janky, or causes frame drops
dylantarre/animation-principles
413
17
brand-consistency Use when animation doesn't match brand personality, feels generic, or clashes with design language
dylantarre/animation-principles
412
18
universal-emotion Use when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principl…
dylantarre/animation-principles
412
19
arc-mastery Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel …
dylantarre/animation-principles
411
20
calm-relaxation Use when creating animations that soothe users, reduce anxiety, or create peaceful, meditative experiences.
dylantarre/animation-principles
411
21
timing-mastery Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or an…
dylantarre/animation-principles
410
22
anticipation-payoff Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audience…
dylantarre/animation-principles
408
23
appeal-mastery Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, …
dylantarre/animation-principles
408
24
animator-traditional Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney princ…
dylantarre/animation-principles
405
25
cards-containers Use when animating cards, panels, tiles, or container elements to create depth and interactivity
dylantarre/animation-principles
404
26
forms-inputs Use when animating form fields, inputs, textareas, selects, or interactive form elements to improve usability and fee…
dylantarre/animation-principles
404
27
staging-mastery Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicat…
dylantarre/animation-principles
404
28
squash-stretch-mastery Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elast…
dylantarre/animation-principles
403
29
attention-management Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation
dylantarre/animation-principles
402
30
social-media Use when designing animations for social platforms, messaging apps, content sharing, or community features
dylantarre/animation-principles
402
31
slow-in-out-mastery Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making mo…
dylantarre/animation-principles
401
32
Animation Principles - Universal Reference Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference th…
dylantarre/animation-principles
400
33
brand-strategist Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation wi…
dylantarre/animation-principles
400
34
urgency-action Use when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.
dylantarre/animation-principles
400
35
loaders-spinners Use when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status
dylantarre/animation-principles
399
36
Animation Principles - Expert Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innova…
dylantarre/animation-principles
397
37
Animation Principles - Quick Start Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes
dylantarre/animation-principles
397
38
Animation Principles - Teaching Others Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
dylantarre/animation-principles
397
39
anticipation-mastery Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to f…
dylantarre/animation-principles
397
40
timing-principle-mastery Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriatel…
dylantarre/animation-principles
397
41
accordions-dropdowns Use when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions
dylantarre/animation-principles
396
42
orchestrated-sequences Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where mult…
dylantarre/animation-principles
396
43
universal-patterns Use when creating any animation type - provides foundational timing, easing, and principle application that applies t…
dylantarre/animation-principles
395
44
exit-animations Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitio…
dylantarre/animation-principles
394
45
power-confidence Use when creating animations that convey strength, authority, or bold confidence in brand and product.
dylantarre/animation-principles
394
46
timing-calibration Use when animation speed feels wrong—too fast, too slow, or inconsistent
dylantarre/animation-principles
394
47
Animation Principles - Master Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is…
dylantarre/animation-principles
393
48
continuous-infinite Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely …
dylantarre/animation-principles
392
49
continuous-loops Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or a…
dylantarre/animation-principles
392
50
lists-grids Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading st…
dylantarre/animation-principles
392
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