Source

bbeierle12/skill-mcp-claude

77 skills · 7.1K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
gsap-react GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when …
bbeierle12/skill-mcp-claude
716
2
gsap-scrolltrigger Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effec…
bbeierle12/skill-mcp-claude
593
3
gsap-fundamentals Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implem…
bbeierle12/skill-mcp-claude
275
4
shader-effects Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve…
bbeierle12/skill-mcp-claude
202
5
d3js-visualization Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pi…
bbeierle12/skill-mcp-claude
180
6
particles-gpu GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use whe…
bbeierle12/skill-mcp-claude
166
7
shader-fundamentals GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in va…
bbeierle12/skill-mcp-claude
161
8
gsap-sequencing Complex GSAP timelines including labels, callbacks, nested timelines, and position parameters. Use when orchestrating…
bbeierle12/skill-mcp-claude
156
9
audio-analysis Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and wa…
bbeierle12/skill-mcp-claude
135
10
software-architecture Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best pra…
bbeierle12/skill-mcp-claude
135
11
particles-physics Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulen…
bbeierle12/skill-mcp-claude
121
12
r3f-fundamentals React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React…
bbeierle12/skill-mcp-claude
119
13
shader-noise Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turb…
bbeierle12/skill-mcp-claude
109
14
form-ux-patterns UX patterns for complex forms including multi-step wizards, cognitive chunking (5-7 fields max), progressive disclosu…
bbeierle12/skill-mcp-claude
108
15
frontend-dev-guidelines Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, …
bbeierle12/skill-mcp-claude
100
16
postfx-effects Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, a…
bbeierle12/skill-mcp-claude
100
17
gsap-router Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens…
bbeierle12/skill-mcp-claude
95
18
audio-reactive Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visu…
bbeierle12/skill-mcp-claude
93
19
pptx Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Cre…
bbeierle12/skill-mcp-claude
91
20
r3f-performance R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction, fram…
bbeierle12/skill-mcp-claude
90
21
product-self-knowledge Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, …
bbeierle12/skill-mcp-claude
89
22
shader-sdf Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction…
bbeierle12/skill-mcp-claude
89
23
systematic-debugging Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific me…
bbeierle12/skill-mcp-claude
76
24
writing-plans Use after brainstorming/design phase to create detailed implementation plans. Creates step-by-step plans clear enough…
bbeierle12/skill-mcp-claude
76
25
audio-playback Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing backg…
bbeierle12/skill-mcp-claude
75
26
immersive-visuals-router Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP…
bbeierle12/skill-mcp-claude
72
27
postfx-bloom Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, lumi…
bbeierle12/skill-mcp-claude
70
28
structural-physics Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortn…
bbeierle12/skill-mcp-claude
69
29
building-mechanics Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating …
bbeierle12/skill-mcp-claude
67
30
form-react Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when…
bbeierle12/skill-mcp-claude
67
31
form-accessibility WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Us…
bbeierle12/skill-mcp-claude
66
32
r3f-materials Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uni…
bbeierle12/skill-mcp-claude
66
33
r3f-router Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, material…
bbeierle12/skill-mcp-claude
65
34
audio-router Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio fun…
bbeierle12/skill-mcp-claude
64
35
shader-router Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) …
bbeierle12/skill-mcp-claude
64
36
r3f-geometry BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering …
bbeierle12/skill-mcp-claude
63
37
scientific-documentation Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user reque…
bbeierle12/skill-mcp-claude
63
38
particles-router Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) base…
bbeierle12/skill-mcp-claude
62
39
brainstorming Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental qu…
bbeierle12/skill-mcp-claude
61
40
docx Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preserv…
bbeierle12/skill-mcp-claude
61
41
form-security Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevent…
bbeierle12/skill-mcp-claude
60
42
form-validation Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message de…
bbeierle12/skill-mcp-claude
60
43
terrain-integration Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (…
bbeierle12/skill-mcp-claude
60
44
component-library Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants…
bbeierle12/skill-mcp-claude
59
45
frontend-design Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks …
bbeierle12/skill-mcp-claude
59
46
particles-lifecycle Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state tra…
bbeierle12/skill-mcp-claude
59
47
postfx-composer EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass renderin…
bbeierle12/skill-mcp-claude
59
48
multiplayer-building Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronizatio…
bbeierle12/skill-mcp-claude
57
49
algorithmic-art Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when user…
bbeierle12/skill-mcp-claude
56
50
aws-skills AWS development with CDK best practices, serverless patterns, cost optimization, and event-driven architecture. Use w…
bbeierle12/skill-mcp-claude
56
Page 1 · 77 total Next