Summary
王者荣耀出装与节奏建议。当用户说在玩某个英雄、对面有难搞/克制自己的英雄、报当前装备并问怎么出装、出什么克制对面,或问野怪/BUFF/暴君主宰刷新时间与节奏时使用。基于本地装备、英雄与野区数据给出下一件装备、成装路线和资源节奏。
yzfly/skills · Archived
你不缺操作,缺的是决策。对面刺客疯狂切你,你还在抄默认出?
npx skills add yzfly/skills --skill wzry-build-advisor
王者荣耀出装与节奏建议。当用户说在玩某个英雄、对面有难搞/克制自己的英雄、报当前装备并问怎么出装、出什么克制对面,或问野怪/BUFF/暴君主宰刷新时间与节奏时使用。基于本地装备、英雄与野区数据给出下一件装备、成装路线和资源节奏。
This repository is archived — consider an actively maintained alternative.
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568.9K installsOther skills from yzfly/skills.
npx skills add yzfly/skills
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
main
Parsed from SKILL.md frontmatter.
Files included with this skill beyond the listing page.
SKILL.md
3,322 B
SUMMARY.md
354 B
用户正在游戏中,时间宝贵。目标:30 秒内能读完的出装建议。
用户会给出部分或全部信息:
信息不全时不要追问,按常规情况假设(如未报经济则按能买得起下一件大件算),在建议里注明假设。
references/heroes.md 中查双方英雄(### 英雄名 定位),确认职业、伤害类型和关键技能机制。不要整读该文件,只 grep 相关英雄。references/counter-rules.md,把对面难搞英雄归入威胁类型,找到克制装备候选。references/equipment.md 中 grep 候选装备名,核对准确属性/被动/价格,确认与用户英雄职业匹配(注意文末特殊规则:打野装/游走装/专属装/鞋不叠加)。references/jungle.md(首刷/重生间隔/增益)。用户报了游戏时间就据此推算下一波资源刷新点。【下一件】装备名(价格)— 一句话理由(克制谁的什么机制)
【之后】按顺序列 2~3 件后续 + 每件半句话理由
【成装】最终六神装一行列出
【提醒】0~2 条关键点(如:压制不吃韧性、贤者只能复活2次)
equipment.md / heroes.md 由官方数据自动生成并每周自动更新;jungle.md 来自手工维护的 野区数据(官方无接口)。在线图鉴 https://code.jiangshu.ai/wzry-atlas/ (仓库 https://github.com/yzfly/wzry-atlas )。