wshobson/agents

godot-gdscript-patterns

All-time #1134 Trending #2398 First seen Jan 20, 2026
8-week activity · all time api

Installation

$ npx skills add https://github.com/wshobson/agents

Summary

  • Production-ready GDScript patterns for Godot 4 game architecture, state management, and performance optimization.
  • Covers seven core patterns: state machines, autoload singletons, resource-based data, object pooling, component systems, scene management, and save systems with complete working examples Includes best practices for signal-based decoupling, static typing, caching node references, and avoiding allocations in hot paths Demonstrates performance optimization techniques like object pooling for frequent spawning, disabling processing off-screen, and reusing arrays to minimize garbage collection Provides practical implementations for common game systems: health/damage components, hitbox/hurtbox detection, async scene loading with transitions, and encrypted save file handling

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npx skills add https://github.com/wshobson/agents

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 39.5K
License LICENSE
Default branch main
Open issues 4
Status Active

History

  1. First seen on skills.sh
  2. First recorded snapshot · 15,000 installs