Summary
- Production-ready GDScript patterns for Godot 4 game architecture, state management, and performance optimization.
- Covers seven core patterns: state machines, autoload singletons, resource-based data, object pooling, component systems, scene management, and save systems with complete working examples Includes best practices for signal-based decoupling, static typing, caching node references, and avoiding allocations in hot paths Demonstrates performance optimization techniques like object pooling for frequent spawning, disabling processing off-screen, and reusing arrays to minimize garbage collection Provides practical implementations for common game systems: health/damage components, hitbox/hurtbox detection, async scene loading with transitions, and encrypted save file handling