wenerme/ai

threejs-guide

>- Comprehensive Three.js development guide covering scene setup, cameras, renderer, geometry, materials, PBR, shaders, GLSL, textures, UV mapping, lighting, shadows, animation, skeletal animation, morph targets, post-processing, bloom, DOF, loaders, GLTF, interaction, raycasting, OrbitControls, 3D, WebGL. USE THIS SKILL WHEN the user asks about Three.js, 3D web development, WebGL rendering, or any Three.js API topic.

First seen Apr 25, 2026

Installation

$ npx skills add wenerme/ai --skill threejs-guide

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Repository health

Stars 7
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,411 B
  • docs SUMMARY.md 439 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Three.js Guide

Comprehensive reference for Three.js 3D web development. Covers 10 core topics with detailed code examples and best practices.

Source: CloudAI-X/threejs-skills

Core Concepts

Three.js is a JavaScript library for creating 3D graphics in the browser using WebGL. The fundamental pipeline: Scene (container) + Camera (viewpoint)

  • Renderer (draws to canvas). Objects are built from Geometry (shape) +

Material (appearance) = Mesh.

Reference Index

File Topic Description
references/fundamentals.md Fundamentals Scene, cameras, renderer, Object3D, coordinate system, math utilities, cleanup patterns
references/geometry.md Geometry Built-in shapes, BufferGeometry, custom vertices, InstancedMesh, points, lines
references/materials.md Materials MeshBasicMaterial through MeshPhysicalMaterial, PBR, ShaderMaterial, material properties
references/textures.md Textures Texture loading, color space, wrapping, filtering, UV mapping, cube/HDR textures, render targets
references/lighting.md Lighting Light types (ambient, directional, point, spot, area), shadows, IBL, environment maps
references/shaders.md Shaders GLSL, ShaderMaterial, uniforms, varyings, vertex displacement, fresnel, noise, extending built-in materials
references/animation.md Animation Keyframe animation, AnimationMixer, skeletal animation, morph targets, blending, procedural motion
references/postprocessing.md Post-Processing EffectComposer, bloom, DOF, SSAO, FXAA/SMAA, custom ShaderPass, multi-pass rendering
references/loaders.md Loaders GLTF/GLB, Draco, KTX2, OBJ, FBX, texture loading, async patterns, caching
references/interaction.md Interaction Raycasting, OrbitControls, FlyControls, PointerLockControls, drag, selection, coordinate conversion

Usage

CRITICAL RULE: Before answering any Three.js question, MUST grep references/ for relevant keywords to find the most specific guidance. Do not rely on general knowledge when detailed reference material is available.

# Example: user asks about bloom effect
grep -l "bloom" references/
# -> references/postprocessing.md

NEVER guess at Three.js API details. Always check the reference files for exact constructor signatures, property names, and import paths.

Quick Links by Task

  • Setting up a scene -> fundamentals.md
  • Creating 3D shapes -> geometry.md
  • Styling meshes / PBR -> materials.md
  • Adding images to surfaces -> textures.md
  • Adding lights / shadows -> lighting.md
  • Custom visual effects -> shaders.md
  • Moving things / playing animations -> animation.md
  • Bloom, blur, screen effects -> postprocessing.md
  • Loading models / assets -> loaders.md
  • Click detection / camera controls -> interaction.md