npx skills add https://github.com/chrisbanes/skills
vitorpamplona/amethyst
compose-state-deferred-reads
Use when Jetpack Compose code reads scroll, animation, gesture, or other frame-rate State in composition, passes changing values across composable boundaries, or uses value-form layout/draw modifiers. Technique-layer skill — complements the codebase-specific compose-expert.
Installation
npx skills add vitorpamplona/amethyst --skill compose-state-deferred-reads
Similar popular skills
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Also in this package
Other skills from vitorpamplona/amethyst · top by installs.
npx skills add vitorpamplona/amethyst
More details
Agent compatibility
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
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Repository health
main
Package contents
Files included with this skill beyond the listing page.
-
skill md
SKILL.md6,150 B -
docs
SUMMARY.md312 B
History
- First seen on skills.sh
- First recorded snapshot · 10 installs
SKILL.md
Compose state deferred reads
Core principle
State reads invalidate the phase that reads them. If a State<T> is read in a composable body, changes invalidate composition. If it is read in layout or draw, changes can invalidate only layout or draw. Frame-rate state such as scroll offsets, animations, and drag positions usually belongs in layout/draw, not composition.
The fix is structural: keep the State<T> or a provider lambda, and read the value inside a layout/draw callback.
When to use this skill
val x by animate*AsState(...)is passed toModifier.offset(x = ...),Modifier.size(...),Modifier.graphicsLayer(...), or another value-form modifier.LazyListState.firstVisibleItemScrollOffset,ScrollState.value,Animatable.value, or gesture state is read in a composable body.- A composable takes
scrollOffset: Int,progress: Float,dragOffset: Offset, or similar frame-rate values. - Recomposition counters climb during scroll, animation, or gestures even when data is stable.
1. Prefer block-form modifiers
Several modifiers have value forms and block forms. The value form receives values already read in composition; the block form can read during layout or draw.
// Before: animated value read in composition by the `by` delegate
@Composable
fun SelectionPill(selectedIndex: Int) {
val offsetX by animateDpAsState(120.dp * selectedIndex)
Box(Modifier.offset(x = offsetX))
}
// After: State is kept, value is read in the layout-phase offset block
@Composable
fun SelectionPill(selectedIndex: Int) {
val offsetX = animateDpAsState(120.dp * selectedIndex)
Box(
Modifier.offset {
IntOffset(offsetX.value.roundToPx(), 0)
},
)
}
Common replacements:
| Composition read | Deferred read |
|---|---|
Modifier.offset(x = animatedX) |
Modifier.offset { IntOffset(animatedX.value.roundToPx(), 0) } |
Modifier.graphicsLayer(translationY = y) |
Modifier.graphicsLayer { translationY = yProvider() } |
val radius by animateFloatAsState(...); drawBehind { drawCircle(radius = radius) } |
val radius = animateFloatAsState(...); drawBehind { drawCircle(radius = radius.value) } |
The drawBehind block is already draw-phase; the important part is that the State.value read also happens inside that block.
2. Pass providers across composable boundaries
If the fast-changing value would cross a composable boundary, pass a provider lambda instead of a snapshot value:
// Before: HomeScreen reads scroll offset in composition and passes the value down
@Composable
fun HomeScreen() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
item { HeroImage(scrollOffset = listState.firstVisibleItemScrollOffset) }
}
}
@Composable
fun HeroImage(scrollOffset: Int, modifier: Modifier = Modifier) {
AsyncImage(
model = "...",
modifier = modifier.graphicsLayer(translationY = -scrollOffset / 2f),
)
}
// After: the only read happens inside graphicsLayer
@Composable
fun HomeScreen() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
item {
HeroImage(
scrollOffsetProvider = {
if (listState.firstVisibleItemIndex == 0) {
listState.firstVisibleItemScrollOffset
} else {
0
}
},
)
}
}
}
@Composable
fun HeroImage(scrollOffsetProvider: () -> Int, modifier: Modifier = Modifier) {
AsyncImage(
model = "...",
modifier = modifier.graphicsLayer {
translationY = -scrollOffsetProvider() / 2f
},
)
}
Suffix provider parameters with Provider when that clarifies the deferred-read contract.
3. Other layout/draw read sites
State reads can also be deferred inside:
Modifier.layout { measurable, constraints -> ... }- Custom
Alignment.align(...) drawWithContent,drawBehind, and other draw modifiers- Block-form layer/layout modifiers such as
graphicsLayer { ... }andoffset { ... }
Use these when the state changes where something is placed or painted. If the state decides which composables exist, it belongs in composition.
Quick reference
| Symptom | Diagnosis | Fix |
|---|---|---|
val x by animateFloatAsState(...) then Modifier.offset(...) |
by reads in composition |
Keep State<Float> and read .value in offset {} |
Modifier.graphicsLayer(translationY = animatedY) |
Property-argument form uses composition values | Use graphicsLayer { translationY = ... } |
Child(scrollOffset = listState.firstVisibleItemScrollOffset) |
Fast-changing value crosses boundary | Child(scrollOffsetProvider = { ... }) |
| Draw block still recomposes every frame | Value was read before draw block | Move the State.value read inside the draw block |
| State chooses between different UI branches | Composition decision | Keep the read in composition |
When NOT to apply
- The state controls which composables are emitted.
- The animation is one-shot, cheap, and clarity wins.
- You are writing tests where direct value assertions are simpler.
- Runtime evidence shows recomposition is not the bottleneck.
Related
- [
compose-state-holder-ui-split](../compose-state-holder-ui-split/SKILL.md) - where state-holder vs plain UI split applies when passing providers/lambdas across boundaries. - [
compose-stability-diagnostics](../compose-stability-diagnostics/SKILL.md) - parameter stability and compiler reports. - [
compose-modifier-and-layout-style](../compose-modifier-and-layout-style/SKILL.md) - child composables need a normalmodifierparameter before callers can move visual reads into modifiers.