[references/modelcomponent.md](references/modelcomponent.md) |
Render meshes and assign RealityKit materials. |
[references/modeldebugoptionscomponent.md](references/modeldebugoptionscomponent.md) |
Inspect or debug model rendering output. |
[references/meshinstancescomponent.md](references/meshinstancescomponent.md) |
Reuse mesh instances efficiently. |
[references/modelsortgroupcomponent.md](references/modelsortgroupcomponent.md) |
Control model sorting for transparent or layered content. |
[references/opacitycomponent.md](references/opacitycomponent.md) |
Control entity opacity. |
[references/adaptiveresolutioncomponent.md](references/adaptiveresolutioncomponent.md) |
Manage adaptive resolution. |
[references/levelofdetailcomponent.md](references/levelofdetailcomponent.md) |
Select content by distance or detail tier. |
[references/occlusioncullingcomponent.md](references/occlusioncullingcomponent.md) |
Reduce render work for hidden content. |
[references/gaussiansplatcomponent.md](references/gaussiansplatcomponent.md) |
Render Gaussian splat captures. |
[references/physicallybaseddecalcomponent.md](references/physicallybaseddecalcomponent.md) |
Project physically based decals onto geometry. |
[references/clippingcomponent.md](references/clippingcomponent.md) |
Clip rendered geometry against bounds. |
[references/tonemappingcomponent.md](references/tonemappingcomponent.md) and [references/bloomcomponent.md](references/bloomcomponent.md) |
Tune tone mapping and bloom post-processing. |
[references/pointlightcomponent.md](references/pointlightcomponent.md), [references/directionallightcomponent.md](references/directionallightcomponent.md), [references/spotlightcomponent.md](references/spotlightcomponent.md) |
Add or debug direct lights. |
[references/imagebasedlightcomponent.md](references/imagebasedlightcomponent.md) and [references/imagebasedlightreceivercomponent.md](references/imagebasedlightreceivercomponent.md) |
Configure image-based lighting and receivers. |
[references/groundingshadowcomponent.md](references/groundingshadowcomponent.md), [references/dynamiclightshadowcomponent.md](references/dynamiclightshadowcomponent.md), [references/render-layers-and-shadows.md](references/render-layers-and-shadows.md) |
Tune grounding shadows, dynamic shadows, render layers, and per-light masks. |
[references/environmentlightingconfigurationcomponent.md](references/environmentlightingconfigurationcomponent.md), [references/virtualenvironmentprobecomponent.md](references/virtualenvironmentprobecomponent.md), [references/lightmaps-and-probes.md](references/lightmaps-and-probes.md) |
Configure environment lighting, virtual probes, baked lightmaps, and diffuse probes. |
[references/perspectivecameracomponent.md](references/perspectivecameracomponent.md), [references/orthographiccameracomponent.md](references/orthographiccameracomponent.md), [references/projectivetransformcameracomponent.md](references/projectivetransformcameracomponent.md) |
Work with RealityKit cameras and projection. |