thedivergentai/gd-agentic-skills

godot-ui-rich-text

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.

First seen Feb 10, 2026

Installation

$ npx skills add thedivergentai/gd-agentic-skills --skill godot-ui-rich-text

Summary

  • Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.
  • Covers meta tags, RichTextEffect shaders, and dynamic content.
  • Use when implementing dialogue systems OR formatted text.
  • Keywords RichTextLabel, BBCode, [b], [color], [url], meta_clicked, RichTextEffect, dialogue.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from thedivergentai/gd-agentic-skills · top by installs.

npx skills add thedivergentai/gd-agentic-skills

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 678
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 12,841 B
  • docs SUMMARY.md 365 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 295 installs

SKILL.md

Rich Text & BBCode

BBCode tags, meta clickable links, and RichTextEffect shaders define formatted text systems.

Available Scripts

[richtextrainboweffect.gd](scripts/richtextrainboweffect.gd)

Expert custom RichTextEffect that rotates colors over time.

[richtextglitcheffect.gd](scripts/richtextglitcheffect.gd)

Professional horror-style glitch effects with spatial jitter and alpha flickering.

[richtexttypewritercontroller.gd](scripts/richtexttypewritercontroller.gd)

Dialogue manager that parses sequential event tags ([pause], [speed]) during animations.

[richtextmetadispatch.gd](scripts/richtextmetadispatch.gd)

Advanced handling for multi-prefix URLs in meta-clicks (items, quests, NPCs).

[richtextimagescaler.gd](scripts/richtextimagescaler.gd)

Utility to dynamically scale [img] tags to match runtime font sizes.

[richtexthoverreactive.gd](scripts/richtexthoverreactive.gd)

Signals and logic for making text spans reactive to mouse hover (SFX/Cursors).

[richtextbbcodesanitizer.gd](scripts/richtextbbcodesanitizer.gd)

Security utility to prevent BBCode injection in public chat interfaces.

[richtextgradientgenerator.gd](scripts/richtextgradientgenerator.gd)

Generator for multi-stop linear gradients using granular character-level tagging.

[richtextautoscroller.gd](scripts/richtextautoscroller.gd)

Smooth vertical auto-scrolling logic for credits, news feeds, and logs.

[richtextsyntaxhighlighter.gd](scripts/richtextsyntaxhighlighter.gd)

Simple regex-based syntax highlighting pattern for code blocks in UI.

NEVER Do (Expert UI Rules)

Formatting & Rendering

  • NEVER use complex BBCode in tight loops — Parsing a 10,000 character string with 500 tags every frame will tank performance. Cache your formatted strings.
  • NEVER forget to register Custom Effects — Writing the script isn't enough. You MUST add the instance to RichTextLabel.customeffects list via Inspector or installeffect().
  • NEVER use absolute pixel sizes in [img][img width=128] fails on higher resolutions. Use richtextimage_scaler.gd to sync with line height.

Click & Hover UX

  • NEVER use [url] without visual feedback — If the text doesn't change color on hover or the cursor doesn't change, players won't know it's clickable. Use richtexthover_reactive.gd.
  • NEVER hardcode layout logic into strings; strictly use BBCode Tables and Alignment Tags to ensure text structures remain flexible.
  • NEVER animate text typewriter effects by modifying the text or bbcode string frame-by-frame; strictly use visibleratio or visiblecharacters to avoid expensive parsing overhead and flickering.
  • NEVER use standard bitmap fonts for large titles or dynamic UI; strictly use MSDF (Multichannel Signed Distance Field) fonts to ensure perfectly crisp outlines and scaling at any resolution.
  • NEVER perform heavy logic inside meta_clicked — This signal is on the Main Thread. Use it to emit a command and handle processing asynchronously if needed.

Dialogue & Narrative

  • NEVER use visibleratio for pausing typewritervisibleratio is unreliable for per-character logic. Use visiblecharacters and explicit character indexing (richtexttypewritercontroller.gd).
  • NEVER allow unfiltered user input in Chat Labels — A user could type [img]hugeimagepath[/img] or [color=transparent] to break your UI. MANDATORY: pipe every user-generated string through [richtextbbcodesanitizer.gd](scripts/richtextbbcodesanitizer.gd) before assigning text.

$RichTextLabel.bbcode_enabled = true
$RichTextLabel.text = "[b]Bold[/b] and [i]italic[/i] text"

Reveal API Decision

Need API MANDATORY
Simple fade / whole-line reveal visible_ratio + Tween Inline ok (see pattern below)
Pause / speed / event tags ([pause], [speed]) visible_characters + indexer [richtexttypewritercontroller.gd](scripts/richtexttypewritercontroller.gd)

NEVER use visible_ratio when you need per-character pause/speed tags.

Non-Obvious Tags & Effects

Skip cataloging [b] / [i] / [u] / [color] — see docs. Prefer these when non-obvious:

  • [url=payload]…[/url] + metaclicked — prefer [richtextmetadispatch.gd](scripts/richtextmeta_dispatch.gd)
  • [img] sizing — use widthunit / heightunit + RichTextLabel.ImageUnit (see [migration-notes.md](references/migration-notes.md)); scale with [richtextimagescaler.gd](scripts/richtextimagescaler.gd)
  • Custom effects — register via customeffects / installeffect(); examples: [richtextrainboweffect.gd](scripts/richtextrainboweffect.gd), [richtextglitcheffect.gd](scripts/richtextglitcheffect.gd)

User-Generated Rich Text

MANDATORY: [richtextbbcodesanitizer.gd](scripts/richtextbbcodesanitizer.gd) on any chat, lobby, or player-typed path before RichTextLabel.text = ….

Handle Link Clicks

Prefer [richtextmetadispatch.gd](scripts/richtextmetadispatch.gd). Minimal hook:

func _ready() -> void:
    $RichTextLabel.meta_clicked.connect(_on_meta_clicked)

func _on_meta_clicked(meta: Variant) -> void:
    # Emit a command; do not run heavy game logic here
    pass

Expert Text Patterns

1. Rich-Text-MSDF-Outline (SDF)

Enable crisp, high-resolution outlines and scaling by enabling MSDF on font resources and using theme overrides.

# msdf_styler.gd
func _ready():
    # Crisp outlines regardless of screen scale
    label.add_theme_color_override("font_outline_color", Color.BLACK)
    label.add_theme_constant_override("outline_size", 4)

2. Animated-Text-Reveal

Simple fade — tween visible_ratio (keeps BBCode effects; no string rewrite):

func reveal_fade(label: RichTextLabel, new_text: String, duration: float) -> void:
    label.text = new_text
    label.visible_ratio = 0.0
    create_tween().tween_property(label, "visible_ratio", 1.0, duration)

Pause/speed tagsMANDATORY [richtexttypewritercontroller.gd](scripts/richtexttypewritercontroller.gd) using visiblecharacters (not visibleratio).

3. Custom-BBCode-Effect (RichTextEffect)

Define custom visual tags (like [relic]) by extending RichTextEffect for unique gameplay-themed text animations.

# relic_effect.gd
@tool
extends RichTextEffect
var bbcode = "relic"

func _process_custom_fx(char_fx: CharFXTransform):
    # Retrieve param: [relic color=#ff00ff]
    var color = char_fx.env.get("color", Color.GOLD)
    # Apply sinusoidal floating
    char_fx.offset.y += sin(char_fx.elapsed_time * 5.0) * 2.0
    char_fx.color = color
    return true

Deep recipes (on demand)

LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.

Topic Reference
Tag catalog + 4.7 img units [bbcode-tag-catalog.md](references/bbcode-tag-catalog.md)

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.

Official Documentation

  • BBCode in RichTextLabel — tag syntax, built-in effects, images, and [url] meta for dialogue and formatted UI copy.
  • RichTextLabelbbcodeenabled, visiblecharacters / visibleratio, metaclicked, and customeffects / install_effect().
  • RichTextEffect — subclass contract for custom BBCode effects (bbcode id + processcustomfx).
  • CharFXTransform — per-glyph color, offset, and env params used by rainbow/glitch/custom effects.
  • Using fonts — MSDF / dynamic fonts so titles and BBCode scale crisply across resolutions.
  • GUI skinning — theme color/constant overrides (outline, fonts) without baking styles into BBCode strings.
  • Size and anchors — responsive dialogue boxes and log panels so rich text layouts survive resolution changes.
  • GUI containers — keep buttons/icons in containers; use RichTextLabel for body text only.
  • Custom mouse cursor — pointer feedback when hovering [url] / meta spans.
  • Internationalizing gamestr() / CSV keys so BBCode templates stay localization-ready.
  • Signals — wire metaclicked / hover signals without stuffing game logic into the label.
  • Tween — tween visibleratio / visible_characters for typewriter reveals without re-parsing BBCode every frame.

Related Skills

Prerequisites

  • godot-project-foundations — scene tree, Control basics, and resource imports before wiring RichTextLabel dialogue chrome.
  • godot-ui-containers — responsive VBox/HBox/Scroll shells so rich text stays body copy, not a layout engine.
  • godot-signal-architecture — typed meta/hover command signals so click handlers stay thin on the main thread.
  • godot-gdscript-mastery — RegEx, @tool, and RefCounted helpers used by sanitizers, highlighters, and effect scripts.

Complements

  • godot-ui-theming — theme type variations and font/outline overrides that BBCode should reference, not hardcode.
  • godot-tweening — lifecycle-safe tweens for typewriter visible_ratio and auto-scroll polish.
  • godot-input-handling — skip/advance and cursor changes that pair with meta hover without fighting Control focus.
  • godot-dialogue-system — line runners and event tags that feed RichTextLabel typewriter controllers.
  • godot-shaders-basics — when CharFX alone is not enough and you need canvas-item shaders around text panels.

Downstream / consumers

  • godot-genre-visual-novel — VN dialogue boxes that depend on BBCode, visible_characters, and meta choice links.
  • godot-genre-educational — lesson/copy UIs and interactive rich text that reuse sanitizers and highlighters.
  • godot-genre-romance — affinity dialogue presentation that reuses typewriter and meta dispatch patterns.

Master

  • godot-master — library router and mirrored module entry for cross-skill discovery.