Summary
- Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.
- Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems.
- Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.