terminalskills/skills

websocket-builder

>- When the user wants to build real-time features using WebSockets. Use when the user mentions "WebSocket," "real-time," "live updates," "socket," "ws," "push notifications," "live chat," "streaming data," or "bidirectional communication." Covers server setup, room management, authentication, reconnection handling, and scaling with Redis pub/sub. For data persistence, see realtime-database.

First seen Mar 13, 2026

Installation

$ npx skills add terminalskills/skills --skill websocket-builder

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 146
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0
LicenseApache-2.0
CompatibilityNode.js 18+, Python 3.9+, or Go 1.21+
More metadata
author
terminal-skills
version
1.0.0
category
development
tags
["websocket","real-time","backend","chat"]

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,025 B
  • docs SUMMARY.md 416 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 6 installs

SKILL.md

WebSocket Builder

Overview

Builds production-ready WebSocket servers for real-time features — chat, live dashboards, collaborative editing, notifications. Handles the hard parts: authentication during handshake, room/channel management, connection lifecycle, automatic reconnection, message ordering, and horizontal scaling via Redis pub/sub.

Instructions

1. Server Setup

When setting up a WebSocket server:

  • Attach to existing HTTP server (share the port)
  • Use a mature library: ws for Node.js, websockets for Python, gorilla/websocket for Go
  • Implement ping/pong heartbeats (30s interval, 90s timeout)
  • Set max message size to prevent abuse (default: 64KB)
  • Add connection limits per user (default: 5 concurrent connections)

2. Authentication

Authenticate during the WebSocket handshake, not after:

1. Client connects with token in query string: ws://host/ws?token=<jwt>
2. Server validates JWT before upgrading the connection
3. If invalid → reject with 401 before upgrade completes
4. Attach user context to the socket object for later use

Do NOT accept auth via a post-connection message — the connection is already open and resources allocated.

3. Room/Channel Management

RoomManager:
  join(socketId, roomId) — Add socket to room, notify members
  leave(socketId, roomId) — Remove socket, notify members
  broadcast(roomId, event, data, excludeSocketId?) — Send to all in room
  getMembers(roomId) — List connected user IDs
  getUserRooms(socketId) — List rooms for a socket

On connect: auto-join user's channel rooms from database
On disconnect: leave all rooms, broadcast presence update

4. Event Routing

Use a message format with event types:

{ "event": "message.send", "data": { "channelId": "ch_1", "content": "Hello" }, "id": "client-uuid" }

Route events to handlers:

eventHandlers = {
  "message.send": handleMessageSend,
  "message.edit": handleMessageEdit,
  "typing.start": handleTypingStart,
  "presence.heartbeat": handleHeartbeat
}

Always include a client-generated id for idempotency and acknowledgment.

5. Scaling with Redis Pub/Sub

For multi-server deployments:

1. Each server subscribes to Redis channels matching room IDs
2. On broadcast: publish to Redis channel instead of local-only broadcast
3. Each server receives the publish and forwards to local sockets in that room
4. Use Redis adapter (e.g., @socket.io/redis-adapter or custom with ioredis)

6. Reconnection Protocol

Client-side:
  1. On disconnect: attempt reconnect with exponential backoff (1s, 2s, 4s, max 30s)
  2. On reconnect: send last_event_id to server
  3. Server replays missed events since that ID
  4. Client merges with local state, deduplicating by event ID

Server-side:
  1. Keep recent events in Redis sorted set (TTL: 1 hour)
  2. On reconnect with last_event_id: return all events after that ID
  3. If ID is too old (beyond retention): send full state refresh

Examples

Example 1: Chat WebSocket Server (Node.js)

Prompt: "Set up a WebSocket server for my Express app with rooms and JWT auth"

Output: Server with authenticated connections, room manager, event routing, ping/pong heartbeats, and reconnection support. Files: ws/server.ts, ws/rooms.ts, ws/handlers/, ws/middleware/auth.ts.

Example 2: Live Dashboard (Python)

Prompt: "I need real-time updates for a monitoring dashboard. FastAPI backend, 500 concurrent viewers."

Output: WebSocket endpoint with broadcast-only channels (viewers don't send), Redis pub/sub for horizontal scaling, connection pooling, and automatic cleanup. Files: realtime/server.py, realtime/broadcaster.py, realtime/redis_pubsub.py.

Guidelines

  • Always authenticate at handshake — never after connection is open
  • Use binary frames for large payloads (images, files) — text frames for JSON
  • Implement backpressure — if a client can't keep up, buffer then disconnect
  • Log connection lifecycle — connect, disconnect, error, room join/leave (debugging is hard without this)
  • Test with connection drops — kill connections mid-message to verify recovery
  • Set idle timeouts — disconnect clients that stop sending heartbeats
  • Never trust client input — validate every message against expected schema