tebjan/vvvv-skills

vvvv-troubleshooting

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

First seen Feb 17, 2026

Installation

$ npx skills add tebjan/vvvv-skills --skill vvvv-troubleshooting

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 32
License LICENSE
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.1
LicenseCC-BY-SA-4.0
CompatibilityDesigned for coding AI agents assisting with vvvv gamma development
More metadata
author
Tebjan Halm
version
1.1

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,435 B
  • docs SUMMARY.md 286 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 75 installs

SKILL.md

vvvv gamma Troubleshooting

C# / ProcessNode Issues

"Node" Suffix in Class Name

Symptom: Node works but has ugly name in vvvv. Fix: Remove "Node" suffix — vvvv convention forbids it.

// WRONG
[ProcessNode]
public class SteeringBehaviorNode { }

// CORRECT
[ProcessNode]
public class SteeringBehavior { }

Out Parameters After Inputs

Symptom: Pins appear in wrong order or node doesn't compile correctly. Fix: out parameters must come FIRST in Update signature.

// WRONG
public void Update(float input = 0f, out float result) { ... }

// CORRECT
public void Update(out float result, float input = 0f) { ... }

Node Not Appearing in Node Browser

Symptom: Your C# class exists but doesn't show up in vvvv. Fix: Check these in order:

  1. [assembly: ImportAsIs] attribute exists in your project
  2. [ProcessNode] attribute on the class
  3. Project targets net8.0
  4. DLL is in the correct lib/net8.0/ path relative to .vl document
  5. Project builds without errors

Allocations Causing Frame Drops

Symptom: GC spikes, stuttering, frame drops. Diagnosis: Allocations in the Update loop.

Common culprits:

  • new keyword in Update method
  • LINQ operators (.Where(), .Select(), .ToList())
  • String concatenation (+ operator on strings)
  • Boxing value types (passing int where object expected)

Fix: Cache everything, pre-allocate buffers, eliminate LINQ from hot paths.

Missing Change Detection

Symptom: CPU usage high even when nothing changes. Fix: Compare inputs to cached values, only recompute on change.

if (param != _lastParam)
{
    _cached = Compute(param);
    _lastParam = param;
}
result = _cached; // Always output cached

Downstream Nodes See null/default

Symptom: Connected nodes get no data, even though the node "works". Fix: Always output cached result, even when no computation happens.

// WRONG — output is only set inside the if block
public void Update(out float result, float input = 0f)
{
    if (input != _last)
    {
        result = Compute(input);
        _last = input;
    }
    // result is unassigned when input hasn't changed!
}

// CORRECT — always assign output
public void Update(out float result, float input = 0f)
{
    if (input != _last)
    {
        _cached = Compute(input);
        _last = input;
    }
    result = _cached;
}

SDSL Shader Issues

For SDSL syntax rules, common mistakes, and correct/wrong examples, consult the vvvv-shaders skill and its syntax-rules.md. Key issues: static const scope, missing semicolons, missing override, enum binding format.

Runtime Issues

Memory Leaks

Symptom: Memory usage grows over time. Causes:

  • Missing IDisposable on nodes with native resources
  • COM objects (ComPtr<T>) not disposed
  • Event handler subscriptions not unsubscribed

Thread Safety

Symptom: Intermittent crashes, data corruption. Fix: Update() runs on the main thread. Capture SynchronizationContext in the constructor, then marshal background results back:

private SynchronizationContext _vlSyncContext;

public MyNode()
{
    _vlSyncContext = SynchronizationContext.Current!;
}

// From background thread:
_vlSyncContext.Post(_ => { /* runs on VL thread */ }, null);

Circular Dependencies

Symptom: vvvv warns about circular dependency, patch won't compile. Fix: Insert a FrameDelay node to break the cycle.

Build Issues

Target Framework Mismatch

Symptom: DLL loads but types aren't found. Fix: Ensure .csproj targets net8.0 (matching vvvv gamma's runtime).

Assembly Version Conflicts

Symptom: FileLoadException or TypeLoadException at runtime. Fix: Align package versions with vvvv's bundled versions. Check vvvv's lib/ folder for reference.

For detailed error-to-solution mapping, see [error-catalog.md](error-catalog.md).