tabooharmony/roblox-brain

roblox-code-review

Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.

Trending #9102 First seen May 28, 2026

Installation

$ npx skills add tabooharmony/roblox-brain --skill roblox-code-review

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 42
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,192 B
  • docs SUMMARY.md 143 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 567 installs

SKILL.md

Roblox Code Review

Route a Roblox code review to the right domain skills and produce a structured report. Apply relevant lenses based on what changed, not all every time.

When to Load

  • User asks for code review on Roblox/Luau code
  • User asks to audit security, performance, networking, monetization, or data persistence
  • User asks about Roblox best practices for remotes, data saving, or code organization

Quick Reference

Routing: Load These Skills for Each Lens

Lens Load
Security audit roblox-security
Remote validation roblox-networking
Data persistence roblox-data
Cross-server state roblox-server-data
Monetization roblox-monetization
Performance roblox-performance
Luau correctness roblox-luau-core, roblox-luau-types
Architecture roblox-architecture

Static-Analysis Limits

  • Static scans can flag numeric require calls, dynamic-code markers, obfuscation-like names, cleanup tokens, and duplicate files; these are provenance or review signals, not verdicts.
  • Trace the containing function, authority boundary, reachability, and lifecycle before assigning severity.
  • Label search-only findings separately from observed runtime behavior, test results, and unavailable evidence.
  • Vertical slice review: For a player-facing change, trace input → UI/world feedback → remote or simulation → authoritative state → persistence → cleanup. Review the real path; file or class co-occurrence is not proof that a runtime connection exists.

Output Format

  1. READY / NOT READY
  2. Critical blockers (security, data loss, crashes)
  3. Warnings (leaks, bottlenecks, deprecated APIs)
  4. Unverified risks and unavailable evidence
  5. Findings with specific fixes

Severity: Critical / High / Medium / Low. For each finding: file + line, what's wrong, impact, and the smallest correct fix. The routed domain skill owns detailed checks.