syncfusion/maui-ui-components-skills

syncfusion-maui-linear-gauge

Implements Syncfusion .NET MAUI Linear Gauge (SfLinearGauge) for data visualization with scales, pointers, and ranges.

First seen Mar 26, 2026

Installation

$ npx skills add syncfusion/maui-ui-components-skills --skill syncfusion-maui-linear-gauge

Summary

  • Implements Syncfusion .NET MAUI Linear Gauge (SfLinearGauge) for data visualization with scales, pointers, and ranges.
  • Use when creating linear gauges, displaying measurements on linear scales, showing progress indicators, or building thermometer-style visualizations.
  • Covers gauge pointer configuration, bar pointers or shape markers, draggable gauge pointers, and animated gauge transitions.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 60
Default branch master
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version34.1.29
More metadata
author
Syncfusion Inc
version
34.1.29

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,401 B
  • docs SUMMARY.md 429 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 147 installs

SKILL.md

Implementing Linear Gauges in .NET MAUI

The Syncfusion .NET MAUI Linear Gauge (SfLinearGauge) is a powerful data visualization control for displaying values on a linear scale. Use it to create intuitive measurement displays, progress indicators, thermometer-style visualizations, and interactive slider controls in your .NET MAUI applications.

When to Use This Skill

Use this skill when you need to:

  • Display measurements on linear scales - Temperature, pressure, volume, speed, or any linear metric
  • Create progress indicators - Download progress, task completion, loading states with visual feedback
  • Build interactive gauges - User-adjustable sliders, draggable value selectors
  • Show performance ranges - Color-coded zones (e.g., red/yellow/green performance indicators)
  • Visualize multiple data points - Multiple pointers on the same scale for comparison
  • Implement vertical or horizontal displays - Thermometers, fuel gauges, battery indicators
  • Create animated visualizations - Smooth transitions when values change
  • Build mirrored gauge layouts - RTL support or symmetric dual displays

Component Overview

Key Capabilities:

  • Flexible orientation - Vertical or horizontal layout
  • Customizable scale - Adjustable min/max values, intervals, appearance
  • Multiple pointer types - Bar pointers, shape markers, custom content markers
  • Visual ranges - Color-coded zones to highlight specific value ranges
  • Interactive gestures - Drag and swipe to change pointer values
  • Rich customization - Labels, ticks, styling, gradients, corner styles
  • Animation support - Smooth value transitions and loading animations
  • Mirror effect - RTL layouts and symmetric designs

Documentation and Navigation Guide

Getting Started

📄 Read: [references/getting-started.md](references/getting-started.md)

When to read: First-time setup, installation, or basic implementation

Topics covered:

  • Installing Syncfusion.Maui.Gauges NuGet package
  • Registering Syncfusion handler in MauiProgram.cs
  • Creating your first linear gauge
  • Adding basic scale elements
  • Adding ranges and pointers
  • Complete working example
  • Troubleshooting setup issues

Scale Configuration

📄 Read: [references/scale-configuration.md](references/scale-configuration.md)

When to read: Configuring gauge scale properties, min/max values, intervals, or appearance

Topics covered:

  • Default scale behavior (0-100)
  • Customizing minimum and maximum values
  • Setting scale intervals
  • Scale appearance (thickness, fill color, edge styles)
  • Orientation (vertical vs horizontal)
  • Inverse scale (reversed value direction)
  • Scale positioning and offset
  • Common scale patterns

Labels and Ticks

📄 Read: [references/labels-and-ticks.md](references/labels-and-ticks.md)

When to read: Customizing scale labels, formatting text, or configuring tick marks

Topics covered:

  • Label positioning and alignment
  • Label text formatting (number formats, custom text)
  • Label styling (font, color, size)
  • Label offset and visibility
  • Major ticks configuration
  • Minor ticks configuration
  • Tick positioning, length, and style
  • Hiding ticks or labels
  • Complete customization examples

Ranges

📄 Read: [references/ranges.md](references/ranges.md)

When to read: Adding visual ranges, color-coded zones, or performance indicators

Topics covered:

  • Range overview and purpose
  • Basic range implementation
  • Range shape customization (start/mid/end width)
  • Range positioning (start/end values)
  • Range styling (solid fills, gradients)
  • Multiple ranges on same scale
  • Range positioning relative to scale
  • Corner styles and appearance
  • Performance zones and color coding examples

Bar Pointer

📄 Read: [references/bar-pointer.md](references/bar-pointer.md)

When to read: Implementing bar-style pointers (filled progress bars)

Topics covered:

  • Bar pointer overview
  • Basic bar pointer implementation
  • Setting pointer value and position
  • Bar styling (fill, gradient, opacity)
  • Corner styles for bars
  • Bar offset and positioning
  • Animation on value changes
  • Multiple bar pointers
  • Pointer events
  • Common bar pointer patterns

Marker Pointers

📄 Read: [references/marker-pointers.md](references/marker-pointers.md)

When to read: Adding shape markers or custom content pointers

Topics covered:

  • Shape marker pointer (built-in shapes)

- Available shapes: circle, triangle, diamond, inverted triangle, rectangle - Shape size, fill, and stroke customization - Shape positioning and offset

  • Content marker pointer (custom content)

- Using images as pointers - Text-based pointers - Custom views as pointers - Content alignment and positioning

  • Multiple marker pointers on same scale
  • Marker animation effects
  • Common marker patterns and use cases

Interaction

📄 Read: [references/interaction.md](references/interaction.md)

When to read: Enabling user interaction, drag gestures, or pointer events

Topics covered:

  • Interaction overview
  • Enabling IsInteractive property
  • Drag gesture handling
  • Swipe gesture handling
  • ValueChangeStarted event
  • ValueChanging event (real-time updates)
  • ValueChangeCompleted event
  • Constraining pointer movement
  • Interactive pointer examples
  • Multi-pointer interaction scenarios

Animation and Effects

📄 Read: [references/animation-and-effects.md](references/animation-and-effects.md)

When to read: Adding animations, mirror effects, or special visual effects

Topics covered:

  • Animation overview
  • Enabling animation on load
  • Animation duration and easing
  • Pointer animation on value changes
  • Range animation effects
  • Mirror gauge effect (IsMirrored)
  • RTL support and mirrored layouts
  • Orientation changes and transitions
  • Complete animation examples